I am wondering how to make the red aquare jump around in the script. This is a menu. I would like the red squareto jump around every 1 or 2 seconds (doesn't have to be exact). Right now I have it when someone moves the mouse but I woule like to change that.
The code so far:
// The "Timer" class.
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Menu extends Applet
implements MouseListener, MouseMotionListener
{
int mx, my, lastmousex, lastmousey;
Font title = new Font ("SHOWCARD GOTHIC", 10, 50);
Font buttonfont = new Font ("Ariel", 10, 18);
Image img, button1, button2, button3, button4;
double squarex, squarey;
int squarex2, squarey2;
boolean pressbutton = false;
// Place instance variables here
public void init ()
{
img = getImage (getDocumentBase (), "Background.gif");
button1 = getImage (getDocumentBase (), "button.gif");
button2 = getImage (getDocumentBase (), "button.gif");
button3 = getImage (getDocumentBase (), "button.gif");
button4 = getImage (getDocumentBase (), "button.gif");
// Place the body of the initialization method here
} // init method
public void mouseEntered (MouseEvent e)
{
}
public void mouseExited (MouseEvent e)
{
}
public void mouseMoved (MouseEvent e)
{
mx = e.getX ();
my = e.getY ();
squarex = Math.random () * 100;
squarey = Math.random () * 100;
squarex2 = (int) Math.round (squarex);
squarey2 = (int) Math.round (squarey);
lastmousex = mx;
lastmousey = my;
repaint ();
e.consume ();
}
public void mouseDragged (MouseEvent e)
{
}
public void mousePressed (MouseEvent e)
{
pressbutton = true;
repaint ();
e.consume ();
}
public void mouseReleased (MouseEvent e)
{
pressbutton = false;
e.consume ();
}
public void mouseClicked (MouseEvent e)
{
repaint ();
e.consume ();
}
public void paint (Graphics g)
{
g.drawImage (img, 0, 0, 1280, 750, this);
g.drawImage (button1, 400, 600, 100, 50, this);
g.drawImage (button2, 550, 600, 100, 50, this);
g.drawImage (button3, 700, 600, 100, 50, this);
g.drawImage (button4, 850, 600, 100, 50, this);
g.setColor (Color.red);
g.setFont (title);
g.drawString ("Running Square!!!", 425, 50);
g.setColor (Color.black);
g.setFont (buttonfont);
g.drawString ("Start", 415, 625);
g.drawString ("Level", 565, 620);
g.drawString ("Select", 565, 640);
g.drawString ("Credits", 865, 625);
g.drawString ("Settings", 715, 625);
if (lastmousex != mx || lastmousey != my){
g.setColor (Color.red);
g.fillRect (squarex2, squarey2, 30, 30);
}
// Place the body of the drawing method here
} // paint method
} // Timer class
sorry about no comments