I making a game that would use multiple canvases drawing on one canvas then switching to another... is there any way to get a new canvas and be able to restore the old canvas with the drawings still on it?

What GUI framework are you using? (GTK, QT, WX ...)

python, Tkinter

Tkinter not that matured for game. very limited....

Here is my menu system, maybe you could adapt it?

from Tkinter import *
import Tkinter as tk



def create_header(t,top):
  ## Creates the Headings
    frame1 = Frame(top, relief=GROOVE, borderwidth=2)
    label1 = Label(frame1, text=t, font=('Arial', sqsize/2), fg="red")
    label1.pack()
    top.create_window(middle, sqsize, window=frame1, anchor=N)
    top.pack(fill='both', expand='yes')

def create_buttons(t,place,c, top):
    ## Creates the Buttons
    frame2 = Frame(top, relief=GROOVE, borderwidth=2)
    button1 = Button(frame2, text=t, command=c, font=('Arial', middle/16), fg="blue")
    button1.pack(side="left")
    top.create_window(middle, place, window=frame2, anchor=N)
    top.pack(fill='both', expand='yes')

def create_top(frame):
    top = Canvas(frame, bg='white', width=s, height=s)
    # pick a .gif image file you have in the working directory
    
    # creates the background
    image1 = tk.PhotoImage(file="foodimage.gif")
    w = image1.width()
    h = image1.height()
    panel1 = tk.Label(top, image=image1)
    panel1.pack(side='top', fill='both', expand='yes')      
    panel1.image = image1   
    return top

def create_text(t,top):
    frame3 = Frame(top, relief=GROOVE, borderwidth=2)
    label2 = Label(frame3, text=t, font=('Arial', middle/16), fg="black")
    label2.pack()
    top.create_window(middle, sqsize*2, window=frame3, anchor=N)
    top.pack(fill='both', expand='yes')

def action():
    pass

def create_main():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
 
    create_header('Food Ordering System', top)

    for t,place,c in (('Help', 3*sqsize, go_help),
                    ('Register as Member', 4*sqsize, go_register),
                    ('Order Food', 5*sqsize, go_food_menu),
                    ('Quit', 7*sqsize, root.destroy),
                    ):
        create_buttons(t,place,c,top)

    top.pack()
    return frame

def create_menu():
    ## create here all widgets under frame, which is not active (parent None)
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    
    for t,place,c in (('Food Menu', 3*sqsize, go_menu),
                    ('Chefs Specials', 4*sqsize, go_help_text),
                    ('Main menu', 7*sqsize, go_main),
                    ):
        create_buttons(t,place,c,top)
    
    return frame ## return created frame through which can access its widgets

def create_register():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_header('Register',top)

    for t,place,c in (('Submit', 6*sqsize, go_register),
                    ('Main menu', 7*sqsize, go_main),
                    ):
        create_buttons(t,place,c,top)

    return  frame

def create_food_ordering_system():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_header('Todays Specials',top)
    create_text("""Todays specials are as follows
                """,top) #use """ to get space.

    for t,place,c in (('Back', 6*sqsize, go_help),
                      ('Main menu', 7*sqsize, go_main),
                      ):
        create_buttons(t,place,c,top)

    return frame

def create_about():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_header('About',top)

    for t,place,c in (('Back', 6*sqsize, go_about),
                      ('Main menu', 7*sqsize, go_main),
                      ):
        create_buttons(t,place,c,top)

    return frame

def create_register_sucessful():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_text(""" Congradulations Your Registration
        has been sucessful""",top)

    for t,place,c in (('Back', 6*sqsize, go_register_sucessful),
                      ('Main menu', 7*sqsize, go_main),
                      ):
        create_buttons(t,place,c,top)

    return frame

def create_food_menu():
    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_header('Menu',top)

    for t,place,c in (('Back', 6*sqsize, go_help),
                      ('Main menu', 7*sqsize, go_main),
                      ):
        create_buttons(t,place,c,top)

    return frame

def create_help():

    frame = Frame(None, borderwidth=2)
    top=create_top(frame)
    create_header('Help',top)
    
    for t,place,c in (('About', 3*sqsize, go_help),
                        ('How do I Register?', 5*sqsize, action),
                        ('Main menu', 7*sqsize, go_main),
                      ## comma makes easier later to put more things here
                      ):
            create_buttons(t,place,c, top)
                      
    return  frame  ## must not pack the returned frame

def go_help():
    global currentframe
    currentframe.pack_forget() ## forget the old currentframe
    currentframe=helpframe ## put prepared gameframe instaid
    currentframe.pack(fill='both', expand='yes') ## pack it to become visible

def go_register():
    global currentframe
    currentframe.pack_forget()
    currentframe=registerframe
    currentframe.pack(fill='both', expand='yes')

def go_menu():
    global currentframe
    currentframe.pack_forget()
    currentframe=menuframe
    currentframe.pack(fill='both', expand='yes')

def go_main():
    global currentframe
    currentframe.pack_forget()
    currentframe=mainframe
    currentframe.pack(fill='both', expand='yes')

def go_help_text():
    global currentframe
    currentframe.pack_forget()
    currentframe=helptext
    currentframe.pack(fill='both', expand='yes')

def go_about():
    global currentframe
    currentframe.pack_forget()
    currentframe=abouttext
    currentframe.pack(fill='both', expand='yes')

def go_register_sucessful():
    global currentframe
    currentframe.pack_forget()
    currentframe=register_sucess_text
    currentframe.pack(fill='both', expand='yes')

def go_food_menu():
    global currentframe
    currentframe.pack_forget()
    currentframe=food_menu_text
    currentframe.pack(fill='both', expand='yes')

def diag_stripe(top,colors,sqsize,cols,rows=None):
    """ top=object to drawin, sqsize=sqsize of the square
        cols,rows = number of cols and rows
    """
    if not rows: rows=cols ## can not put rows=cols in parameter list
    cl=len(colors) 
    col=0
    
    for j in range(0,rows*sqsize,sqsize):
        for i in range (0,cols*sqsize,sqsize):
            fill=colors[col]
            top.create_rectangle(i,j,i+sqsize, j+sqsize,fill=fill)
            col=(col+1)%cl
        if not cols % cl: col=(col+1)%cl


if __name__=="__main__":    
    root = Tk()
    root.title("Food Ordering System ")

    numsq=8
    sqsize=70 
    s=sqsize*numsq 


    middle=numsq/2*sqsize

    root.geometry("%sx%s+%s+%s" % (s,s,0,0))

    root.resizable(width=FALSE, height=FALSE)

    currentframe = mainframe = create_main()
    menuframe = create_menu()
    registerframe = create_register()
    helpframe = create_help()
    helptext = create_food_ordering_system()
    abouttext = create_about()
    register_sucess_text = create_register_sucessful()
    food_menu_text = create_food_menu()

    go_main()

    root.mainloop()

The short answer is to use withdraw or iconify but not all methods are available for all widgets. A simple example that creates a normal Tk window, and a second window with a canvas that is withdrawn when you click the "Continue" button, and is raised with the "deconify" button. This is a quickie and so is crude but illustrates this.

import Tkinter

class TestClass():

   def __init__(self):
      self.top = Tkinter.Tk()
      self.top.title("Test")
      self.top.geometry("200x150+500+5")

      frame_1 = Tkinter.Toplevel()
      frame_1.title("frame 1")

      but_1 = Tkinter.Button(self.top, text='deiconify',                        
              command=frame_1.deiconify)                                        
      but_1.pack(side="bottom", fill=Tkinter.X, expand=1) 

      but_2 = Tkinter.Button(self.top, text='Quit',
              command=self.top.quit, bg='blue', fg='yellow')
      but_2.pack(side="bottom", fill=Tkinter.X, expand=1)

      can_1 = Tkinter.Canvas(frame_1)
      can_1.pack()
      can_1.create_rectangle(50,50,100,100, outline='white', fill='black')

      cont = Tkinter.Button(frame_1, text='CONTINUE',
              command=frame_1.withdraw, bg='red', fg='white' )
      cont.pack(side="bottom", fill=Tkinter.X, expand=1)


      self.top.mainloop()
         
##====================================================================
if __name__ == '__main__':
   CT=TestClass()

ok well thx for all the help guys I forgot about this awhile back when I found the canvas.pack_forget() command

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