Hey all, I'm creating a text-based RPG and am just now getting to the fighting mechanics. I want to use the rand function to choose a random number within a certain range but am having trouble getting it to execute correctly.
#include <cstdio>
#include <cstdlib>
#include <iostream>
using namespace std;
void fight();
int main()
{
fight();
}
void fight()
{
int ap=10;
int def=10;
int eap=5;
int edef=5;
int dmg;
int edmg;
system("pause");
dmg=(rand() % ap+1) + (def/edef); //random number for dmg from 1 to ap
edmg=(rand() % ap+1) + (edef/def); //random number for enemy damage from 1 to eap
cout<<"\n\nYou did "<<dmg<<" DAMAGE to the alien"<<endl;
cout<<"\n the alien did "<<edmg<<" to you"<<endl;
system("pause");
return;
}
As you can see I put variables into my rand function. Is this even allowed? I wasn't sure so I tried anway. I want to have the dmg = a random number from 1 to their attack power(ap), plus the result of their defense divided by their opponents defense. I know something is wrong because when I run this piece it always gives me the same output. To temporarily solve it I could change the rand function to just say 10+1 but then when their attack power changes in the future its not going to be accurate. Thanks for anyone willing to help me out.