So I'm trying to make my own version of Pokemon simulator and this is what i have so far..
/*
Pokemon.cpp
*/
#include <iostream>
#include <vector>
using namespace std;
void battle( int enemyHealth, int Health, int enemyAttack, int Attack, vector <string> &att, vector <string> &enmAtt );
int main()
{
cout << "Pikachu! I choose you!" << endl;
int enemyHealth = 100;
int Health = 100;
int enemyAttack;
int Attack;
vector <string> att(4);//your attacks
att[0] = "ThunderShock";
att[1] = "ThunderWave";
att[2] = "Agility";
att[3] = "Quick Attack";
cout << endl;
cout << "Your attacks:" << endl;
cout << endl;
//output your attacks
for (int i = 0; i < 4; i++){
cout << i + 1 << ". " << att[i] << endl;
}
//ENEMY
vector <string> enmAtt(4);//enemy's attacks
enmAtt[0] = "BubbleBeam";
enmAtt[1] = "HydroPump";
enmAtt[2] = "Watergun";
enmAtt[3] = "Crabhammer";
cout << endl;
cout << "Enemy's attacks:" << endl;
cout << endl;
//output enemy's attacks
for (int i = 0; i < 4; i++){
cout << i + 1 << ". " << enmAtt[i] << endl;
}
cout << endl;
battle( enemyHealth, Health, Attack, enemyAttack, att, enmAtt );
system("PAUSE");
return EXIT_SUCCESS;
}
void battle( int enemyHealth, int Health, int enemyAttack, int Attack, vector <string> &att, vector <string> &enmAtt )
{
srand(time(NULL));
int dmg;
int eDmg;
while( ( enemyHealth > 0 ) && ( Health > 0) )
{
cout << "Attack number: ";
cin >> Attack;
cout << endl;
if ( ( Attack == 1 ) || ( Attack == 2 ) ){
dmg = rand() % 16 + 15;
enemyHealth = enemyHealth - dmg;
if ( enemyHealth < 1 )
{
cout << "Pikachu Wins!" << endl;
cout << endl;
break;
}
cout << "Squirtle's Health: " << enemyHealth << "%" << endl;
cout << "Pikachu' Health: " << Health << "%" << endl;
cout << "______________________________________________" << endl;
cout << endl;
}
if ( ( Attack == 3 ) || ( Attack == 4 ) ){
dmg = rand() % 8 + 8;
enemyHealth = enemyHealth - dmg;
if ( enemyHealth < 1 )
{
cout << "Pikachu Wins!" << endl;
cout << endl;
break;
}
cout << "Squirtle's Health: " << enemyHealth << "%" << endl;
cout << "Pikachu' Health: " << Health << "%" << endl;
cout << "______________________________________________" << endl;
cout << endl;
}
//enemy's turn
enemyAttack = rand() % 3 + 2;
if ( ( enemyAttack == 2) || ( enemyAttack == 3) )
{
cout << "Squirtle uses " << enmAtt[ enemyAttack - 1] << endl;
cout << endl;
eDmg = eDmg % 6 + 5;
Health = Health - eDmg;
if ( Health < 1)
{
cout << "Squirtle Wins!" << endl;
cout << endl;
break;
}
cout << "Pikachu's Health: " << Health << "%" << endl;
cout << "Squirtle's Health: " << enemyHealth << "%" << endl;
cout << "______________________________________________" << endl;
cout << endl;
}
if ( ( enemyAttack == 1) || ( enemyAttack == 4) )
{
cout << "Squirtle uses " << enmAtt[ enemyAttack - 1] << endl;
cout << endl;
eDmg = eDmg % 11 + 10;
Health = Health - eDmg;
if ( Health < 1)
{
cout << "Squirtle Wins!" << endl;
cout << endl;
break;
}
cout << "Pikachu's Health: " << Health << "%" << endl;
cout << "Squirtle's Health: " << enemyHealth << "%" << endl;
cout << "______________________________________________" << endl;
cout << endl;
}
}
}
I'm Sure most of you know what Pokemon is but if you don't know what Pokemon simulator is, its a small ( about 3 MB ) but very addicting game and I decided to make my own version. Right now as you can see, all I have is a program that lets you battle the only enemy Pokemon in the game - a Squirtle (water Pokemon) with your only Pokemon, Pikachu (electric Pokemon). What I want to do now is add a bunch of other choices for the user and also add more enemy Pokemon.
I was wondering if anyone has any idea how I should do this.
Thanks in advance :)
P.S. If you find my idea of making a Pokemon game interesting and want to join me, please PM me (or simply reply to this thread)