I find the OpenGL Co-ordinate system really hard to use. I would much rather have things like glVertex2f(-100,-100) put a vertex back 100 pixels in the X and Y direction from the origin, instead of it being totally off the screen. Is there any way that I can do this? I was thinking mabey just glTranslate'ing out in the Z direction but I am not sure if this will work.
tomtetlaw -1 Posting Pro
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