my program does allow it to build with no errors but when the answer is right or wrong, it doesn't actually draw the appropriate string. I coded it in a way that I feel like would make it work but after clicking on the check answer button, nothing happens. Any advice?
import java.awt.*;
import java.awt.Graphics;
import java.lang.Object;
import java.awt.event.*;
import javax.swing.*;
import java.util.*;
public class NewJApplet extends JApplet implements ActionListener
{
public Graphics brush;
Random rand = new Random();
int number1 = rand.nextInt(10);
int number2 = rand.nextInt(10);
JLabel question = new JLabel("What is " + number1 + " times " + number2 + "?");
JTextField answer = new JTextField(3);
JButton checkAnswer = new JButton("Check Answer");
Font font1 = new Font("Teen", Font.BOLD, 30);
Font font2 = new Font("Teen", Font.ITALIC, 36);
String right = "Very good!!!";
String wrong = "No. Please try again.";
Container con = getContentPane();
public void init()
{
setLayout(new FlowLayout());
con.setBackground(Color.BLUE);
question.setLocation(20, 20);
question.setFont(font1);
con.add(question);
answer.setLocation(20, 40);
con.add(answer);
checkAnswer.setLocation(20, 60);
con.add(checkAnswer);
checkAnswer.addActionListener(new ActionListener()
{
public void paint()
{
brush.setFont(font2);
}
public void actionPerformed(ActionEvent e)
{
int ans = Integer.parseInt(answer.getText());
if(ans == number1 * number2)
{
answer.setText("");
Random rand = new Random();
int number1 = rand.nextInt(9) + 1;
int number2 = rand.nextInt(9) + 1;
brush.drawString(right, 20, 80);
repaint();
validate();
}
else
{
answer.setText("");
brush.drawString(wrong, 20, 80);
repaint();
validate();
}
}
}
);
}
@Override
public void actionPerformed(ActionEvent e)
{
answer.setText("");
Random rand = new Random();
int number1 = rand.nextInt(10);
int number2 = rand.nextInt(10);
}
}