Guys.. I need help in my RPG game project.. I used visual basic 2008, windows form applications. I used panel and its background is the map, and I used picture box as the character and with transparent gif pictures in every keyevents, I already can move the picturebox with keyevents. But the problem is, whenever I move the picturebox,I can see the box of picturebox even it is transparent. I want to learn bitblt or other things that can smooth it, I need a tutorial pls.:'(

To do what you want you are probably better drawing directly to the Panel from the Paint event.
(You might get even smoother graphics if you use a Picturebox instead as is does not have to deal with possible child controls when painting)
Here is a quick example of how to move an image on the face of a Panel.

Public Class Form1

    Dim myCharacter As System.Drawing.Bitmap ' image of moving character
    Dim myCharacterPosn As Point ' position of character

    Sub New()
        InitializeComponent()
        ' get character image from resources
        myCharacter = My.Resources.MyCharacter
        ' set initial position of character
        myCharacterPosn = New Point(300, 300)
    End Sub

    Private Sub Panel1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Panel1.Paint
        ' draw character on to panel
        e.Graphics.DrawImage(myCharacter, myCharacterPosn)
    End Sub

    Private Sub Form1_KeyDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
        ' invalidate current character location (so it is removed)
        Panel1.Invalidate(New Rectangle(myCharacterPosn, myCharacter.Size))
        ' move character to new location
        Select Case e.KeyCode
            Case Keys.Up
                myCharacterPosn.Offset(0, -10)
                e.Handled = True
            Case Keys.Down
                myCharacterPosn.Offset(0, 10)
                e.Handled = True
            Case Keys.Left
                myCharacterPosn.Offset(-10, 0)
                e.Handled = True
            Case Keys.Right
                myCharacterPosn.Offset(10, 0)
                e.Handled = True
        End Select
        'invalidate new character location (so it is drawn)
        Panel1.Invalidate(New Rectangle(myCharacterPosn, myCharacter.Size))
    End Sub

End Class

wow thanks for the reply sir .. that was so smooth , but I don't know what method to use in collision of that myCharacterPosn to my panel walls? previously I used
if pcbChar.bounds.intersectsWith(pnlBlock.bounds) then
'stop the movement
Shall I make a rectangle for myCharacterPosn?
Since it was already a paint I can't use .gif image to step the foot of the image by a timer..

OK, I changed my sample to use a PictureBox to hold the character image and location.
This way you can use the Bounds property of the PictureBox as you did before.

Public Class Form1

    Dim myCharacter As PictureBox ' image of moving character

    Sub New()
        InitializeComponent()
        ' create picture box to hold my character 
        ' Note : This is not added to any form collection 
        ' it is a convenient holder for both image and location and is used to get the image bounds
        myCharacter = New PictureBox()
        ' get character image from resources
        myCharacter.Image = My.Resources.MyCharacter
        myCharacter.SizeMode = PictureBoxSizeMode.AutoSize
        ' set initial position of character
        myCharacter.Location = New Point(300, 300)
    End Sub

    Private Sub PictureBox1_Paint(ByVal sender As System.Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Panel1.Paint
        ' draw character on to picture box
        e.Graphics.DrawImage(myCharacter.Image, myCharacter.Bounds)
    End Sub

    Dim lastMoveTime As DateTime ' track time of last move

    Private Sub Form1_KeyDown(ByVal sender As System.Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles MyBase.KeyDown
        ' do nothing if key down repeat is too fast
        If (DateTime.Now - lastMoveTime).Milliseconds < 50 Then
            Return
        End If
        lastMoveTime = DateTime.Now

        ' invalidate current character location (so it is removed)
        Panel1.Invalidate(myCharacter.Bounds)
        ' move character to new location
        Dim newPosn = myCharacter.Location
        Select Case e.KeyCode
            Case Keys.Up
                newPosn.Offset(0, -10)
                e.Handled = True
            Case Keys.Down
                newPosn.Offset(0, 10)
                e.Handled = True
            Case Keys.Left
                newPosn.Offset(-10, 0)
                e.Handled = True
            Case Keys.Right
                newPosn.Offset(10, 0)
                e.Handled = True
        End Select
        ' set new position
        myCharacter.Location = newPosn
        'invalidate new character location (so it is drawn)
        Panel1.Invalidate(myCharacter.Bounds)
    End Sub

End Class

I also added a time test in the KeyDown event to stop the movement from running away on key repeats.

Well thank you very much sir :) ...I got it now .. Can I get help from you next time? this is my first rpg game and Im gonna work hard for this because I will submit this project next friday.. My next plan to make is the battle, just like ninja saga in facebook..

Can I get help from you next time?

I'm usually found on the C# forum but sometime look at the VB forum.
There are plenty of others in this forum that can help so by all means post any questions and someone will help you if they can.

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