I keep getting these error messages:
"error LNK2019: unresolved external symbol "void __cdecl MainPhase(class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > *)" (?MainPhase@@YAXPAV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@@Z) referenced in function _main"
"error LNK2019: unresolved external symbol "void __cdecl DrawForKaiba(class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > *)" (?DrawForKaiba@@YAXPAV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@@Z) referenced in function _main"
and
" error LNK2019: unresolved external symbol "void __cdecl Beginning(class std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > > *)" (?Beginning@@YAXPAV?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@@Z) referenced in function _main"
the code is below
#include <stdlib.h>
#include <windows.h>
#include <ctime>
#include <cstdlib>
#include <iostream>
#include <vector>
using namespace std;
//srand(time(0));
vector<string> Hand;
vector<string>::iterator it;
vector<string> Field;
vector<string>::iterator Ft;
void Beginning(vector<string> *Hand);
void DrawForKaiba(vector<string> *Hand);
void MainPhase(vector<string> *Hand);
void BattlePhase();
int MainHand;
int CardSlot;
int Decision;
int main()
{
srand(time(0));
Beginning(&Hand);
DrawForKaiba(&Hand);
MainPhase(&Hand);
BattlePhase();
cout<< "\n"<<"GAME OVER"<<endl;
return 0;
}
void Beginning(vector<string> &Hand)
{
for (int i=1; i<6; i++)
{
DrawForKaiba(&Hand);
}
}
void DrawForKaiba(vector<string> &Hand)
{
int DrawKaiba = rand() % 40 + 1;
cout<<"Random number is: "<<DrawKaiba<<" "<<endl;
switch (DrawKaiba)
{
case 1:
case 2:
case 3:
cout<<"BLUE EYES WHITE DRAGON"<<endl;
Hand.push_back("BLUE EYES WHITE DRAGON");
break;
case 4:
cout<<"Vorse Raider"<<endl;
Hand.push_back("VORSE RAIDER");
break;
case 5:
cout<<"BLADE KNIGHT"<<endl;
Hand.push_back("BLADE KNIGHT");
break;
case 6:
cout<<"KAISER SEA HORSE"<<endl;
Hand.push_back("KAISER SEA HORSE");
break;
case 7:
cout<<"LORD OF DRAGONS"<<endl;
Hand.push_back("LORD OF DRAGONS");
break;
case 8:
case 9:
case 10:
cout<<"THUNDER DRAGON"<<endl;
Hand.push_back("THUNDER DRAGON");
break;
case 11:
cout<<"CYBER JAR"<<endl;
Hand.push_back("CYBER JAR");
break;
case 12:
cout<<"SPEAR DRAGON"<<endl;
Hand.push_back("SPEAR DRAGON");
break;
case 13:
cout<<"TWIN HEADED BEHEMOTH"<<endl;
Hand.push_back("TWIN HEADED BEHEMOTH");
break;
case 14:
cout<<"X CANNON HEAD"<<endl;
Hand.push_back("X CANNON HEAD");
break;
case 15:
cout<<"Y DRAGON HEAD"<<endl;
Hand.push_back("Y DRAGON HEAD");
break;
case 16:
cout<<"Z HEAD TANK"<<endl;
Hand.push_back("Z HEAD TANK");
break;
case 17:
cout<<"VAMPIRE LORD"<<endl;
Hand.push_back("VAMPIRE LORD");
break;
case 18:
cout<<"SPIRIT RYU"<<endl;
Hand.push_back("SPIRIT RYU");
break;
case 19:
cout<<"POSSESSED DARK SOUL"<<endl;
Hand.push_back("POSSESSED DARK SOUL");
break;
case 20:
cout<<"LA JINN THE MYSTICAL GENIE OF THE LAMP"<<endl;
Hand.push_back("LA JINN THE MYSTICAL GENIE OF THE LAMP");
break;
case 21:
cout<<"DIFFERENT DIMENSION DRAGON"<<endl;
Hand.push_back("DIFFERENT DIMENSION DRAGON");
break;
case 22:
case 23:
case 24:
cout<<"GIANT GERM"<<endl;
Hand.push_back("GIANT GERM");
break;
case 25:
cout<<"SHRINK"<<endl;
Hand.push_back("SHRINK");
break;
case 26:
cout<<"HEAVY STORM"<<endl;
Hand.push_back("HEAVY STORM");
break;
case 27:
cout<<"MONSTER REBORN"<<endl;
Hand.push_back("MONSTER REBORN");
break;
case 28:
cout<<"POLYMERIZATION"<<endl;
Hand.push_back("POLYMERIZATION");
break;
case 29:
cout<<"POT OF GREED"<<endl;
Hand.push_back("POT OF GREED");
break;
case 30:
cout<<"FLUTE OF SUMMONING DRAGON"<<endl;
Hand.push_back("FLUTE OF SUMMONING DRAGON");
break;
case 31:
cout<<"COST DOWN"<<endl;
Hand.push_back("COST DOWN");
break;
case 32:
cout<<"ENEMY CONTROLLER"<<endl;
Hand.push_back("ENEMY CONTROLLER");
break;
case 33:
cout<<"SILENT DOOM"<<endl;
Hand.push_back("SILENT DOOM");
break;
case 34:
cout<<"SOUL EXCHANGE"<<endl;
Hand.push_back("SOUL EXCHANGE");
break;
case 35:
cout<<"CRUSH CARD"<<endl;
Hand.push_back("CRUSH CARD");
break;
case 36:
cout<<"VIRUS CANNON"<<endl;
Hand.push_back("VIRUS CANNON");
break;
case 37:
cout<<"RING OF DESTRUCTION"<<endl;
Hand.push_back("RING OF DESTRUCTION");
break;
case 38:
cout<<"DRAGON'S RAGE"<<endl;
Hand.push_back("DRAGON'S RAGE");
break;
case 39:
cout<<"FIEND'S SANCTUARY"<<endl;
Hand.push_back("FIEND'S SANCTUARY");
break;
case 40:
cout<<"INTERDIMENSIONAL MATTER TRANSPORTER"<<endl;
Hand.push_back("INTERDIMENSIONAL MATTER TRANSPORTER");
break;
}
}//DrawforKaiba
void MainPhase(vector<string> &Hand)
{
while(1)//so the while loop NEVER breaks unless you have a 'break' later on
{
cout<<"Would you like to end the Main Phase? (Yes-'1' No-'0')"<<endl;
cin>>Decision;
if (Decision==1)
{
break;
}
cout<<"Your hand contains: "<<endl;
//for (it=Hand.begin(); it<Hand.end(); it++)
//{
// cout<<" qw "<<*it<<endl;
//}
cout<<"Which card in your hand do you wish to play? (if none, press '0')"<<endl;
cin>>MainHand;
cout<<"Where do you want to place this card? "<<endl;
cin>>CardSlot;
switch (CardSlot)
{
case 1:
cout<<"The card is played in the slot 1"<<endl;
case 2:
cout<<"The card is played in the slot 2"<<endl;
case 3:
cout<<"The card is played in the slot 3"<<endl;
case 4:
cout<<"The card is played in the slot 4"<<endl;
case 5:
cout<<"The card is played in the slot 5"<<endl;
case 6:
cout<<"The card is played in the slot 6"<<endl;
case 7:
cout<<"The card is played in the slot 7"<<endl;
case 8:
cout<<"The card is played in the slot 8"<<endl;
case 9:
cout<<"The card is played in the slot 9"<<endl;
case 10:
cout<<"The card is played in the slot 10"<<endl;
case 11:
cout<<"The card is discarded to the Graveyard"<<endl;
}
}// end of while(1)
}
void BattlePhase()
{
while(1)//so the while loop NEVER breaks unless you have a 'break' later on
{
cout<<"Would you like to end the Battle Phase? (Yes-'1' No-'0')"<<endl;
cin>>Decision;
if (Decision==1)
{
break;
}
// cout<<"Your Field contains: "<<endl;
// for (Ft=Field.begin(); Ft<Field.end();Ft++)
// {
// cout<<" "<<*Ft;
// }
// cout<<"Which card on your field do you wish to play? (if none, press '0')"
// cin>>Ft;
// cout<<"My "<<Field[Ft]<<" ATTACKS! "<<endl;
}// end of while(1)
}