I've disassembled a program to attempt to understand the application's structure for importing the data files. I have an extensive background is Java and C++ but I can't find any resources explaining importing files and reading them in assembly. What I'm hoping to find is someone who can simply tell me what the headers of the data file are. Any help would be greatly appreciated.
WillT 0 Newbie Poster
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Jump to PostI've disassembled a program to attempt to understand the application's structure for importing the data files. I have an extensive background is Java and C++ but I can't find any resources explaining importing files and reading them in assembly. What I'm hoping to find is someone who can simply tell …
Jump to PostAh, okay, that makes more sense. As far as I know, 3ds Max binary files are proprietary, so it won't be obvious what the chunk IDs are even supposed to be... I suppose that's why you're posting, right? :) Are you looking for insight into the 3ds format, or do …
Jump to PostGot it.
That's enormous. I'm familiar with IDA and I have the free version installed already. It looks like it's a standard x86 PE, so it should work... if you post the IDA database, that would make it easier to navigate.
As for finding the code that handles …
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