I'm 'spose to be making a screen saver-ish program where objects bounce off the walls, but I'm stuck getting multiple objects to show up on the screen at once.

This is my object to make a square:

package movingshape;

import java.awt.Graphics;
import javax.swing.JPanel;
import java.awt.*;
import java.util.Random;

public class Shapes extends JPanel implements Runnable
{

    Random myR = new Random();
    int x_pos;
    int y_pos;
    int x_width = 62;
    int y_height = 60;
    int right=5;
    int left= -5;
    int up=-5;
    int down= 5;
    int width, height;
    boolean goDown, goRight;

    public Shapes(int x, int y)
    {
         x_pos = x;
         y_pos = y;
    }

//   public void init()
//	{
//
//	}

    public void start ()
    {

        Thread th = new Thread (this);
        th.start ();
    }

    @Override
    public void paintComponent( Graphics g )
    {
        super.paintComponent( g );

        g.setColor( Color.BLACK);
        g.fillRect(0, 0, getWidth(), getHeight());
        g.setColor( Color.GREEN);
        g.fillRect(x_pos, y_pos, x_width, y_height);

    }

    public void drawBall (int nx, int ny)
    {
        x_pos= nx;
        y_pos= ny;
        this.width=this.getWidth();
        this.height=this.getHeight();
        repaint();
    }

    public void run ()
    {

        goRight = true;
        goDown = true;

        while (true)
        {


            if(goRight)
            {
                x_pos += right;
                if (x_pos >= (getWidth() - x_width))
                    goRight = false;
            }
            else
            {
                x_pos += left;
                if ( x_pos <= 0)
                    goRight =  true;
            }

            if(goDown)
            {
                y_pos += down;
                if(y_pos >= getHeight()-y_height)
                    goDown = false;
            }
            else
            {
                y_pos += up;
                if(y_pos <= 0)
                    goDown = true;
            }
            drawBall(x_pos, y_pos);

            repaint();

            try
            {
                Thread.sleep (5);
            }
            catch (InterruptedException ex)
            {
                    // do nothing
            }


        }
    }
}

And this is my code to make the window and add the object:

package movingshape;
import javax.swing.JFrame;
/**
 *
 * @author Majeh
 */
public class Main {


   public static void main( String[] args ) throws InterruptedException
   {

      Shapes sq1 = new Shapes(10, 100);
      Shapes sq2 = new Shapes(50, 450);


        JFrame application = new JFrame();
        application.setBounds(0,0,sq1.getWidth(),sq1.getHeight());

        application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
        application.setTitle("Moving shape OMG");
        application.add( sq1 );
        application.setSize(700, 700);
        application.setVisible( true );
        sq1.start();


    }

}

That will allow me one moving square in my JPanel, how do I make multiple moving objects appear? The best I can do is have two squares that are constantly flashing, and sometimes the 2nd doesn't show up at all.

runnable doesn't makes miracles itsefl, you ahve to look for javax.swing.Timer,

for example (change Stars to the Balls)

import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
//http://stackoverflow.com/questions/3256269/jtextfields-on-top-of-active-drawing-on-jpanel-threading-problems/3256941#3256941
public class AnimationBackground {

    public AnimationBackground() {
        Random random = new Random();
        JFrame frame = new JFrame("Animation Background");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setResizable(false);
        frame.setLayout(new GridLayout(0, 1, 10, 10));
        //frame.setLayout(new GridLayout(0, 3, 10, 10));
        //for (int iPanels = 0; iPanels < 3; iPanels++) {
        for (int iPanels = 0; iPanels < 1; iPanels++) {
            final MyJPanel panel = new MyJPanel();
            panel.setBackground(Color.BLACK);
            for (int i = 0; i < 100; i++) {
                Star star = new Star(new Point(random.nextInt(490), random.nextInt(490)));
                star.setColor(new Color(100 + random.nextInt(155), 100 + random.nextInt(155), 100 + random.nextInt(155)));
                star.setxIncr(-3 + random.nextInt(7));
                star.setyIncr(-3 + random.nextInt(7));
                panel.add(star);
            }
            panel.setLayout(new GridLayout(10, 1));
            JLabel label = new JLabel("This is a Starry background.", JLabel.CENTER);
            label.setForeground(Color.WHITE);
            panel.add(label);
            JPanel stopPanel = new JPanel();
            stopPanel.setOpaque(false);
            stopPanel.add(new JButton(new AbstractAction("Stop this madness!!") {

                private static final long serialVersionUID = 1L;

                @Override
                public void actionPerformed(ActionEvent e) {
                    panel.stopAnimation();
                }
            }));
            panel.add(stopPanel);
            JPanel startPanel = new JPanel();
            startPanel.setOpaque(false);
            startPanel.add(new JButton(new AbstractAction("Start moving...") {

                private static final long serialVersionUID = 1L;

                @Override
                public void actionPerformed(ActionEvent e) {
                    panel.startAnimation();
                }
            }));
            panel.add(startPanel);
            frame.add(panel);
        }
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        SwingUtilities.invokeLater(new Runnable() {

            @Override
            public void run() {
                AnimationBackground animationBackground = new AnimationBackground();
            }
        });
    }

    class Star extends Polygon {

        private static final long serialVersionUID = 1L;
        private Point location = null;
        private Color color = Color.YELLOW;
        private int xIncr, yIncr;
        static final int WIDTH = 500, HEIGHT = 500;

        Star(Point location) {
            int x = location.x;
            int y = location.y;
            this.location = location;
            this.addPoint(x, y + 8);
            this.addPoint(x + 8, y + 8);
            this.addPoint(x + 11, y);
            this.addPoint(x + 14, y + 8);
            this.addPoint(x + 22, y + 8);
            this.addPoint(x + 17, y + 12);
            this.addPoint(x + 21, y + 20);
            this.addPoint(x + 11, y + 14);
            this.addPoint(x + 3, y + 20);
            this.addPoint(x + 6, y + 12);
        }

        public void setColor(Color color) {
            this.color = color;
        }

        public void move() {
            if (location.x < 0 || location.x > WIDTH) {
                xIncr = -xIncr;
            }
            if (location.y < 0 || location.y > WIDTH) {
                yIncr = -yIncr;
            }
            translate(xIncr, yIncr);
            location.setLocation(location.x + xIncr, location.y + yIncr);
        }

        public void setxIncr(int xIncr) {
            this.xIncr = xIncr;
        }

        public void setyIncr(int yIncr) {
            this.yIncr = yIncr;
        }

        public Color getColor() {
            return color;
        }
    }

    class MyJPanel extends JPanel {

        private static final long serialVersionUID = 1L;
        private ArrayList<Star> stars = new ArrayList<Star>();
        private Timer timer = new Timer(20, new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent e) {
                for (Star star : stars) {
                    star.move();
                }
                repaint();
            }
        });

        public void stopAnimation() {
            if (timer.isRunning()) {
                timer.stop();
            }
        }

        public void startAnimation() {
            if (!timer.isRunning()) {
                timer.start();
            }
        }

        @Override
        public void addNotify() {
            super.addNotify();
            timer.start();
        }

        @Override
        public void removeNotify() {
            super.removeNotify();
            timer.stop();
        }

        MyJPanel() {
            this.setPreferredSize(new Dimension(520, 520));
        }

        public void add(Star star) {
            stars.add(star);
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            ((Graphics2D) g).setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
            for (Star star : stars) {
                g.setColor(star.getColor());
                g.fillPolygon(star);
            }
        }
    }
}

Oh god...you just broke my brain completely. Good sir, can you break that down to retard-speak for me?

hehehe, good one, be sure that not possible to learnt per one day, month, hmmm little bit longer ...

once day (half year) I started with same results

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.