Hello i am building a game. The bigger it gets , the longer it takes to compile. I wanted to speed up compile time. I have a lot of headers and cpp's and they recompiled every time. I was thinking about when building my game, excluding some parts of it from the compile, so i can focus on one component at a time, instead of watching the whole game recompile every time. If files are present in my ms visual studio's project, is there a way to exclude some from the compile temporarily? thanks
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