Right, i'm REALLY new to this whole thing, coding and everythiong. But for my first proper project I've decided to make a Text Based RPG. I've got most of it done now, but am having problms working out how to make random damage from the enemies. At the moment, each Enemy does a set ammount of damage, and I want to be able to have aa set of two or three ammounts of dammage per enemy. here's the code for my battles:
#include <stdlib.h>
#include <iostream>
using namespace std;
int healthpotion = 5;
int magicpotion = 5;
int firespell;
int lightningspell;
int strength = 5;
int health = 15;
int healthmax = 15;
int magicdmg = 2;
int magiclvl = 4;
int magicmax = 4;
int enhealth;
int enattack;
int choice;
void battlechoice();
void goblinbattle()
{
cout << "Player VS Goblin\n\nWhat will you do?\n1: Attack " << strength << " Dammage\n2: Magic " << magicdmg << " Dammage\n3: Potions\n";
cin >> choice;
if ( choice == 1 )
{
enhealth = enhealth - strength;
system("cls");
cout << "You Attack the Goblin!\n\nThe Goblin now has: " << enhealth << "/20 life left.\n";
cin.get();
cin.ignore();
system("cls");
if ( enhealth <= 0 )
{
cout << "WELL DONE! You Killed the Goblin!";
cin.get();
system("cls");
battlechoice();
}
else
{
health = health - enattack;
cout << "The Goblin attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
goblinbattle();
}
}
}
if ( choice == 2 )
{
if (magiclvl >=2){
magiclvl = magiclvl - 2;
enhealth = enhealth - magicdmg;
system("cls");
cout << "You Use Magic on the Goblin! You now have " << magiclvl << "/4 magic left.\n\nThe Goblin now has: " << enhealth << "/20 life left.\n";
cin.get();
cin.ignore();
system("cls");
if ( enhealth <= 0 )
{
cout << "WELL DONE! You Killed the Goblin!";
cin.get();
system("cls");
battlechoice();
}
else
{
health = health - enattack;
cout << "The Goblin attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
goblinbattle();
}
}
}
else
{
system("cls");
cout << "You Don't Have Enough Magic for That!\n";
cin.get();
cin.ignore();
system("cls");
goblinbattle();
}
}
else if ( choice == 3 )
{
system("cls");
cout << "Your Potions:\n1: Health Potion " << healthpotion << " left\n2: Magic Potion " << magicpotion << " left\n3: Cancel\n";
cin >> choice;
if ( choice == 1 )
{
if ( healthpotion > 0 )
{
system("cls");
healthpotion = healthpotion - 1;
health = healthmax;
cout << "You are fully healed!\n";
cin.get();
cin.ignore();
system("cls");
health = health - enattack;
cout << "The Goblin attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
goblinbattle();
}
}
else
{
system("cls");
cout << "You don't have any of this Potion!\n";
cin.get();
cin.ignore();
goblinbattle();
}
}
else if ( choice == 2 )
{
if ( magicpotion > 0 )
{
system("cls");
magiclvl = magicmax;
cout << "Your magic is fully restored!\n";
cin.get();
cin.ignore();
system("cls");
health = health - enattack;
cout << "The Goblin attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
goblinbattle();
}
}
else
{
system("cls");
cout << "You don't have any of this Potion!\n";
cin.get();
cin.ignore();
goblinbattle();
}
}
else if ( choice == 3 )
{
system("cls");
goblinbattle();
}
}
else
{
system("cls");
cout << "Enter a correct decision!";
cin.get();
cin.ignore();
system("cls");
goblinbattle();
}
}
void ratbattle()
{
cout << "Player VS Rat\n\nWhat will you do?\n1: Attack " << strength << " Dammage\n2: Magic " << magicdmg << " Dammage\n";
cin >> choice;
if ( choice == 1 )
{
enhealth = enhealth - strength;
system("cls");
cout << "You Attack the rat!\n\nThe rat now has: " << enhealth << "/10 life left.\n";
cin.get();
cin.ignore();
system("cls");
if ( enhealth <= 0 )
{
cout << "WELL DONE! You Killed the Rat!";
cin.get();
system("cls");
battlechoice();
}
else
{
health = health - enattack;
cout << "The Rat attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
ratbattle();
}
}
}
if ( choice == 2 )
{
if (magiclvl >= 2) {
magiclvl = magiclvl - 2;
enhealth = enhealth - magicdmg;
system("cls");
cout << "You Use Magic on the rat! You now have " << magiclvl << "/4 magic left.\n\nThe rat now has: " << enhealth << "/10 life left.\n";
cin.get();
cin.ignore();
system("cls");
if ( enhealth <= 0 )
{
cout << "WELL DONE! You Killed the Rat!";
cin.get();
system("cls");
battlechoice();
}
else
{
health = health - enattack;
cout << "The Rat attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
ratbattle();
}
}
}
else
{
system("cls");
cout << "You Don't Have Enough Magic for That!\n";
cin.get();
cin.ignore();
system("cls");
ratbattle();
}
}
else if ( choice == 3 )
{
system("cls");
cout << "Your Potions:\n1: Health Potion " << healthpotion << " left\n2: Magic Potion " << magicpotion << " left\n3: Cancel\n";
cin >> choice;
if ( choice == 1 )
{
if ( healthpotion > 0 )
{
system("cls");
healthpotion = healthpotion - 1;
health = healthmax;
cout << "You are fully healed!\n";
cin.get();
cin.ignore();
system("cls");
health = health - enattack;
cout << "The rat attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
ratbattle();
}
}
else
{
system("cls");
cout << "You don't have any of this Potion!\n";
cin.get();
cin.ignore();
ratbattle();
}
}
else if ( choice == 2 )
{
if ( magicpotion > 0 )
{
system("cls");
magiclvl = magicmax;
cout << "Your magic is fully restored!\n";
cin.get();
cin.ignore();
system("cls");
health = health - enattack;
cout << "The rat attacks you! You take: " << enattack << " Dammage. Leaving you with: " << health << "/15 life!";
cin.get();
system("cls");
if (health <= 0)
{
cout << "Aww! You Died... Better Luck Next Time!";
cin.get();
system("cls");
battlechoice();
}
else
{
ratbattle();
}
}
else
{
system("cls");
cout << "You don't have any of this Potion!\n";
cin.get();
cin.ignore();
ratbattle();
}
}
else if ( choice == 3 )
{
system("cls");
ratbattle();
}
}
else
{
system("cls");
cout << "Enter a correct decision!";
cin.get();
cin.ignore();
system("cls");
ratbattle();
}
}
void battlechoice()
{
cout << "Welcome to the Battledome!";
cin.get();
cout << "Select your opponent:\n";
cout << "1: Rat\n";
cout << "2: Goblin\n";
cout << "3: Heal\n";
cout << "4: Close Programme\n";
cin >> choice;
if ( choice == 1 )
{
system("cls");
enhealth = 10;
enattack = 2;
ratbattle();
}
else if ( choice == 2 )
{
system("cls");
enhealth = 20;
enattack = 4;
goblinbattle();
}
else if( choice == 3 )
{
system("cls");
health = healthmax;
magiclvl = magicmax;
cout << "You are Fully Healed!\n";
cin.get();
cin.ignore();
system("cls");
battlechoice();
}
else if ( choice == 4 )
{
system("cls");
cout << "Good Bye!";
cin.get();
cin.ignore();
int main();
}
else
{
system("cls");
cout << "Enter a correct decision!";
cin.get();
cin.ignore();
system("cls");
battlechoice();
}
}
int main()
{
cout << "Welcome to my battle test.";
cin.get();
system("cls");
battlechoice();
}