I have mentioned the code for checker board made on visual studio .I dont know whats the problem with this code .. it just draw only one row of checker board on the drawing window :( help me
//#include <windows.h> // use as needed for your system
//#include <gl/Gl.h>
#include<stdlib.h>
#include <GL/glut.h>
#include<conio.h>
#include<fstream>
#include<iostream>
int y1=0;
int x1=0;
int x2=0;
int y2=0;
using namespace std;
//<<<<<<<<<<<<<<<<<<<<<<< myInit >>>>>>>>>>>>>>>>>>>>
//void drawPolyLineFile(char * fileName)
//{
// fstream inStream;//fstream provides an interface to read and write data from files as input/output streams.
// inStream.open(fileName, ios ::in); // open the file
// if(inStream.fail())
// return;
// glClear(GL_COLOR_BUFFER_BIT); // clear the screen
// GLint numpolys, numLines, x ,y;
// inStream >> numpolys; // read the number of polylines
// for(int j = 0; j < numpolys; j++) // read each polyline
// {
// inStream >> numLines;
// glBegin(GL_LINE_STRIP); // draw the next polyline
// for (int i = 0; i < numLines; i++)
// {
// inStream >> x >> y; // read the next x, y pair
// glVertex2i(x, y);
// }
// glEnd();
// }
//
// inStream.close();
//}
/////////////////////////////////////////////////////
void myInit(void)
{
glClearColor(0.5,0.5,0.5,0.0); // set white background color
glColor3f(0.0f, 0.0f, 0.0f); // set the drawing color
glPointSize(4.0); // a ‘dot’ is 4 by 4 pixels
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D (0.0, 640.0, 0.0, 480.0);
}
//<<<<<<<<<<<<<<<<<<<<<<<< myDisplay >>>>>>>>>>>>>>>>>
void myDisplay(void)
{
glClearColor(1.0,1.0,1.0,0.0); // white background
glClear(GL_COLOR_BUFFER_BIT); // clear the window
glColor3f(0.6,0.6,0.6);
// bright gray
for(int i = 1; i<=8 ; i++) // read each polyline
{
glColor3f(0.6,0.6,0.6);
if(i>1)
{y1=y1+20;}
for (int j = 1; j<=8 ; j++)
{
if(i%2!=0)
{
if(j%2!=0)
{
glColor3f(0.6,0.6,0.6);}
}
if(i%2!=0)
{
if(j%2==0)
{
glColor3f(0.0,0.0,0.0);}
}
if(i%2==0)
{
if(j%2!=0)
{
glColor3f(0.0,0.0,0.0);}
}
if(i%2==0)
{
if(j%2==0)
{
glColor3f(0.6,0.6,0.6);}
}
if (j==1)
{
//glColor3f(0.0,0.0,0.0);
x1=j*20;
y1=j*20;
x2=x1+20;
y2=y1+20;
glRecti(x1, y1, x2, y2);
}
else
{//glColor3f(0.6,0.6,0.6);
x1=x2;
y1=y1;
x2=x2+20;
y2=y1+20;
glRecti(x1, y1, x2, y2);}
/*if(i==2)
{glClearColor(0.5,0.0,0.0,0.0);}*/
}
}
// dark gray
glFlush();
// send all output to display
}
//<<<<<<<<<<<<<<<<<<<<<<<< main >>>>>>>>>>>>>>>>>>>>>>
void main(int argc, char** argv)
{
glutInit(&argc, argv); // initialize the toolkit
glutInitDisplayMode(GLUT_SINGLE |GLUT_RGB); // set display mode
glutInitWindowSize(640,480); // set window size
glutInitWindowPosition(100, 150); // set window position on screen
glutCreateWindow("Draw Dino"); // open the screen window
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop(); // go into a perpetual loop
}