I have a problem i wrote a code and copyed some code but now my sprite dosent move anymore....and i dont know why
# Import a library functions called 'pygame'
import pygame
from pygame.locals import *
# Initialize the game engine
pygame.init()
# Define some colors
black = (0, 0, 0)
white = (255, 255, 255)
green = (0, 255, 0)
red = (255, 0, 0)
blue = (0, 0, 255)
class Block(pygame.sprite.Sprite):
# -- Attributes
# Set speed vector
change_x=0
change_y=0
def __init__(self,color, filename,x,y):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(filename).convert()
self.image.set_colorkey(black)
self.rect = self.image.get_rect()
self.rect.topleft = [x,y]
def changespeed(self,x,y):
self.change_x+=x
self.change_y+=y
# Find a new position for the player
def update(self):
self.rect.top += self.change_y
self.rect.left += self.change_x
# Define some variables
pi = 3.141592653
# Set the width and height of the screen
size = [700, 500]
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Black`s Cool Game")
x_speed = 0
y_speed = 0
x_cord = 10
y_cord = 10
player = Block(red,"plyr.png",10,10)
movingsprites = pygame.sprite.RenderPlain((player))
# Loop until the user clicks the close button.
done = False
# Useed to manage how fast the screen updates
clock = pygame.time.Clock()
# --------- Main Program Loop --------
while done == False:
# ALL EVENT PROCESSING SHOULD GO BELOW THIS COMMENT
for event in pygame.event.get(): # User did something
if event.type == pygame.QUIT: # If user clicked close
done = True # Flag that we are done so we exit thisw loop
# Set the speed based on the key pressed
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
player.changespeed(-3,0)
if event.key == pygame.K_RIGHT:
player.changespeed(3,0)
if event.key == pygame.K_UP:
player.changespeed(0,-3)
if event.key == pygame.K_DOWN:
player.changespeed(0,3)
# Reset speed when key goes up
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT:
player.changespeed(3,0)
if event.key == pygame.K_RIGHT:
player.changespeed(-3,0)
if event.key == pygame.K_UP:
player.changespeed(0,3)
if event.key == pygame.K_DOWN:
player.changespeed(0,-3)
# ALL EVENT PROCESSING SHOULD GO ABOVE THIS COMMENT
# ALL GAME LOGIC SHOULD GO BELLOW THIS COMMENT
# ALL GAME LOGIC SHOULD GO ABOVE THIS COMMENT
# ALL CODE TO DRAW SHOULD GO BELLOS THIS COMMENT
# Clear the screen and set the screen background
screen.fill(blue)
#
# pygame.draw.rect(screen,red,[x_cord,y_cord,23,33],0)
# x_cord += x_speed
# y_cord += y_speed
movingsprites.draw(screen)
# ALL CODE TO DRAW SHOULD GO ABOVE THIS COMMENT
# Go ahead and update the screen with what we`ve drawn.
pygame.display.flip()
# Limit to 20 frames per second
clock.tick(20)
# Close the window and quit.
# If you forget this, the program will 'hang'
# on exit if running from IDLE
pygame.quit()