I'm trying to make it so in my game when you equip your dagger it will change the variable dagger so I can tell if its equipped or not.
from sys import exit
from random import randint
class Game(object):
dagger = 0
def __init__(self, start):
self.quips = [
"GAME OVER... TRY AGAIN?"
]
self.start = start
def play(self):
next_room_name = self.start
while True:
print "\n--------"
room = getattr(self, next_room_name)
next_room_name = room()
def death(self):
print self.quips[randint(0, len(self.quips)-1)]
exit(1)
def MENU(self):
print "Welcome to Alpha 0.01"
print "To play type 1. To quit type 0."
print "NOTE: Do not try to equip or unequip"
action = raw_input("> ")
if action == "1":
return 'The_Beginning'
elif action == "0":
return 'The_Beginning'
def The_Beginning(self):
print "You are a hobbit!"
print "You are currently wearing a leather tunic and a pair of leather pants."
print "You have a flint dagger and a small sack containing three gold coins."
print "Your village has been attacked at the dead of night by a dragon and "
print "an orc battalion. You are in your bedroom. Inside the town there are"
print "five buildings. There is your house, guard station, mess hall, city "
print "hall, and the inn. Be wary of the orcs and their dragon."
print ""
print "Inside your room is a bed, a dresser, a window, and a door."
print "The bed is east, dresser is south, window is west, and the door is"
print "north."
print ""
print "To list your available options type list actions"
action = raw_input("> ")
if action == "list actions":
print "go north, go east, go west, go south, list actions, equip ?, unequip ?."
return 'The_Beginning'
elif action == "go north":
print "You walk towards the door cautiously."
return 'door1'
elif action == "go east":
print "You move towards the bed."
return 'bed1'
elif action == "go west":
print "You move cautiously towards the window."
return 'window1'
elif action == "go south":
print "You move towards the dresser."
return 'dresser1'
elif action == "equip flint dagger":
if dagger == 0:
print "TEST MESSAGE: You equip the flint dagger."
return 'The_Beginning'
dagger = 1
else:
print "Dagger is already equipped."
return 'The_Beginning'
elif action == "unequip flint dagger":
if dagger == 1:
print "TEST MESSAGE: You unequip the dagger"
return 'The_Beginning'
dagger = 0
else:
print "Dagger is not equipped."
return 'The_Beginning'
else:
print "You can't do that!"
return 'The_Beginning'
a_game = Game("MENU")
a_game.play()
I don't understand why it won't work. Please help.