Hi guys
i was trying to integrate a very basic Client/Server chat software with Caesar Cipher. i just wanted to encrypt the communication using Caesar cipher. the Client/server chat software is using TCP sockets.i tried and integrated the cipher on client side but it encrypted all texts and its not readible and in english anymore. i just want to encrypt/decrypt the messages in the background.

**Server Code
**
snapshot
Click Here
http://www.geekpedia.com/Pictures/ChatClientAndServer/ChatClientsLive.png

 using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Net;
using System.Net.Sockets;
using System.IO;

namespace ChatServer
{
    public partial class Form1 : Form
    {
        private delegate void UpdateStatusCallback(string strMessage);

        public Form1()
        {
            InitializeComponent();
        }

        private void btnListen_Click(object sender, EventArgs e)
        {
            // Parse the server's IP address out of the TextBox
            IPAddress ipAddr = IPAddress.Parse(txtIp.Text);
            // Create a new instance of the ChatServer object
            ChatServer mainServer = new ChatServer(ipAddr);
            // Hook the StatusChanged event handler to mainServer_StatusChanged
            ChatServer.StatusChanged += new StatusChangedEventHandler(mainServer_StatusChanged);
            // Start listening for connections
            mainServer.StartListening();
            // Show that we started to listen for connections
            txtLog.AppendText("Monitoring for connections...\r\n");
        }

        public void mainServer_StatusChanged(object sender, StatusChangedEventArgs e)
        {
            // Call the method that updates the form
            this.Invoke(new UpdateStatusCallback(this.UpdateStatus), new object[] { e.EventMessage });
        }

        private void UpdateStatus(string strMessage)
        {
            // Updates the log with the message
            txtLog.AppendText(strMessage + "\r\n");
        }
    }
}

Client Code

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;

namespace ChatClient
{
    public partial class Form1 : Form
    {
        // Will hold the user name
        private string UserName = "Unknown";
        private StreamWriter swSender;
        private StreamReader srReceiver;
        private TcpClient tcpServer;
        // Needed to update the form with messages from another thread
        private delegate void UpdateLogCallback(string strMessage);
        // Needed to set the form to a "disconnected" state from another thread
        private delegate void CloseConnectionCallback(string strReason);
        private Thread thrMessaging;
        private IPAddress ipAddr;
        private bool Connected;

        public Form1()
        {
            // On application exit, don't forget to disconnect first
            Application.ApplicationExit += new EventHandler(OnApplicationExit);
            InitializeComponent();
        }

        // The event handler for application exit
        public void OnApplicationExit(object sender, EventArgs e)
        {
            if (Connected == true)
            {
                // Closes the connections, streams, etc.
                Connected = false;
                swSender.Close();
                srReceiver.Close();
                tcpServer.Close();
            }
        }

        private void btnConnect_Click(object sender, EventArgs e)
        {
            // If we are not currently connected but awaiting to connect
            if (Connected == false)
            {
                // Initialize the connection
                InitializeConnection();
            }
            else // We are connected, thus disconnect
            {
                CloseConnection("Disconnected at user's request.");
            }
        }

        private void InitializeConnection()
        {
            // Parse the IP address from the TextBox into an IPAddress object
            ipAddr = IPAddress.Parse(txtIp.Text);
            // Start a new TCP connections to the chat server
            tcpServer = new TcpClient();
            tcpServer.Connect(ipAddr, 1986);

            // Helps us track whether we're connected or not
            Connected = true;
            // Prepare the form
            UserName = txtUser.Text;

            // Disable and enable the appropriate fields
            txtIp.Enabled = false;
            txtUser.Enabled = false;
            txtMessage.Enabled = true;
            btnSend.Enabled = true;
            btnConnect.Text = "Disconnect";

            // Send the desired username to the server
            swSender = new StreamWriter(tcpServer.GetStream());
            swSender.WriteLine(txtUser.Text);
            swSender.Flush();

            // Start the thread for receiving messages and further communication
            thrMessaging = new Thread(new ThreadStart(ReceiveMessages));
            thrMessaging.Start();
        }

        private void ReceiveMessages()
        {
            // Receive the response from the server
            srReceiver = new StreamReader(tcpServer.GetStream());
            // If the first character of the response is 1, connection was successful
            string ConResponse = srReceiver.ReadLine();
            // If the first character is a 1, connection was successful
            if (ConResponse[0] == '1')
            {
                // Update the form to tell it we are now connected
                this.Invoke(new UpdateLogCallback(this.UpdateLog), new object[] { "Connected Successfully!" });
            }
            else // If the first character is not a 1 (probably a 0), the connection was unsuccessful
            {
                string Reason = "Not Connected: ";
                // Extract the reason out of the response message. The reason starts at the 3rd character
                Reason += ConResponse.Substring(2, ConResponse.Length - 2);
                // Update the form with the reason why we couldn't connect
                this.Invoke(new CloseConnectionCallback(this.CloseConnection), new object[] { Reason });
                // Exit the method
                return;
            }
            // While we are successfully connected, read incoming lines from the server
            while (Connected)
            {
                // Show the messages in the log TextBox
                this.Invoke(new UpdateLogCallback(this.UpdateLog), new object[] { srReceiver.ReadLine() });
            }
        }

        // This method is called from a different thread in order to update the log TextBox
        private void UpdateLog(string strMessage)
        {
            // Append text also scrolls the TextBox to the bottom each time
            txtLog.AppendText(strMessage + "\r\n");
        }

        // Closes a current connection
        private void CloseConnection(string Reason)
        {
            // Show the reason why the connection is ending
            txtLog.AppendText(Reason + "\r\n");
            // Enable and disable the appropriate controls on the form
            txtIp.Enabled = true;
            txtUser.Enabled = true;
            txtMessage.Enabled = false;
            btnSend.Enabled = false;
            btnConnect.Text = "Connect";

            // Close the objects
            Connected = false;
            swSender.Close();
            srReceiver.Close();
            tcpServer.Close();
        }

        // Sends the message typed in to the server
        private void SendMessage()
        {
            if (txtMessage.Lines.Length >= 1)
            {
                swSender.WriteLine(txtMessage.Text);
                swSender.Flush();
                txtMessage.Lines = null;
            }
            txtMessage.Text = "";
        }

        // We want to send the message when the Send button is clicked
        private void btnSend_Click(object sender, EventArgs e)
        {
            SendMessage();
        }

        // But we also want to send the message once Enter is pressed
        private void txtMessage_KeyPress(object sender, KeyPressEventArgs e)
        {
            // If the key is Enter
            if (e.KeyChar == (char)13)
            {
                SendMessage();
            }
        }
    }
}

The Caeasar Cipher
Snapshot Click Here

Encryption

//Here I am only using characters A-Z(upper case)
        //To increase the complexity of the ceaser cipher lower case"a-z", Numerics and Symbols also can be used
        string alphabets = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";

        #region Encode 

        private void Encode_Click(object sender, EventArgs e)
        {            
            string Text = richTextBox1.Text.ToUpper();
            int key = Convert.ToInt32( comboBox1.Text);
            string final = "";

            int indexOfChar = 0;
            char encryptedChar;

            //Convert/encrypt each and every character of the text
            foreach (char c in Text)
            {
                //Get the index of the character from alphabets variable
                indexOfChar = alphabets.IndexOf(c);

                if (c == ' ')//if encounters an white space
                {
                    final = final + c;
                }
                else if(c == '\n')// if encounters a new line
                {
                    final = final + c;
                }
                else if ((indexOfChar + key) > 25)//if the character is at the end of the string "alphabets"
                {
                    //encrypt the character
                    encryptedChar = alphabets[(indexOfChar + key) - 26];

                    //add the encrypted character to a string every time to get an encrypted string 
                    final = final + encryptedChar;
                }
                else
                {
                    //encrypt the character
                    //add the encrypted character to a string every time to get an encrypted string 
                    encryptedChar = alphabets[indexOfChar + key];
                    final = final + encryptedChar;
                }
            }

            //Display encrypted text
            richTextBox1.Clear();
            richTextBox1.Text = final;
        }

Decryption

string Text = richTextBox1.Text.ToUpper();
            int key = Convert.ToInt32(comboBox1.Text);
            string final = "";

            int indexOfChar = 0;
            char decryptedChar;

            //Convert/decrypt each and every character of the text
            foreach (char c in Text)
            {
                //Get the index of the character from alphabets variable
                indexOfChar = alphabets.IndexOf(c);

                if (c == ' ')//if encounters a white space
                {
                    final = final + c;
                }
                else if (c == '\n')// if encounters a new line
                {
                    final = final + c;
                }
                else if ((indexOfChar - key) < 0)//if the character is at the start of the string "alphabets"
                {
                    //decrypt the character
                    //add the decrypted character to a string every time to get a decrypted string 
                    decryptedChar = alphabets[(indexOfChar - key) + 26];
                    final = final + decryptedChar;
                }
                else
                {
                    //decrypt the character
                    //add the decrypted character to a string every time to get a decrypted string 
                    decryptedChar = alphabets[indexOfChar - key];
                    final = final + decryptedChar;
                }
            }

            //Display decrypted text
            richTextBox1.Clear();
            richTextBox1.Text = final;
        }

**this is how i integrated the encryption part to Client side
**

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
using System.IO;
using System.Threading;

namespace ChatClient
{
    public partial class Form1 : Form
    {
        // Will hold the user name
        private string UserName = "Unknown";
        private StreamWriter swSender;
        private StreamReader srReceiver;
        private TcpClient tcpServer;
        // Needed to update the form with messages from another thread
        private delegate void UpdateLogCallback(string strMessage);
        // Needed to set the form to a "disconnected" state from another thread
        private delegate void CloseConnectionCallback(string strReason);
        private Thread thrMessaging;
        private IPAddress ipAddr;
        private bool Connected;

        public Form1()
        {
            // On application exit, don't forget to disconnect first
            Application.ApplicationExit += new EventHandler(OnApplicationExit);
            InitializeComponent();
        }

        // The event handler for application exit
        public void OnApplicationExit(object sender, EventArgs e)
        {
            if (Connected == true)
            {
                // Closes the connections, streams, etc.
                Connected = false;
                swSender.Close();
                srReceiver.Close();
                tcpServer.Close();
            }
        }

        private void btnConnect_Click(object sender, EventArgs e)
        {
            // If we are not currently connected but awaiting to connect
            if (Connected == false)
            {
                // Initialize the connection
                InitializeConnection();
            }
            else // We are connected, thus disconnect
            {
                CloseConnection("Disconnected at user's request.");
            }
        }

        private void InitializeConnection()
        {
            // Parse the IP address from the TextBox into an IPAddress object
            ipAddr = IPAddress.Parse(txtIp.Text);
            // Start a new TCP connections to the chat server
            tcpServer = new TcpClient();
            tcpServer.Connect(ipAddr, 1986);

            // Helps us track whether we're connected or not
            Connected = true;
            // Prepare the form
            UserName = txtUser.Text;

            // Disable and enable the appropriate fields
            txtIp.Enabled = false;
            txtUser.Enabled = false;
            txtMessage.Enabled = true;
            btnSend.Enabled = true;
            btnConnect.Text = "Disconnect";

            // Send the desired username to the server
            swSender = new StreamWriter(tcpServer.GetStream());
            swSender.WriteLine(txtUser.Text);
            swSender.Flush();

            // Start the thread for receiving messages and further communication
            thrMessaging = new Thread(new ThreadStart(ReceiveMessages));
            thrMessaging.Start();
        }

        private void ReceiveMessages()
        {
            // Receive the response from the server
            srReceiver = new StreamReader(tcpServer.GetStream());
            // If the first character of the response is 1, connection was successful
            string ConResponse = srReceiver.ReadLine();
            // If the first character is a 1, connection was successful
            if (ConResponse[0] == '1')
            {
                // Update the form to tell it we are now connected
                this.Invoke(new UpdateLogCallback(this.UpdateLog), new object[] { "Connected Successfully!" });
            }
            else // If the first character is not a 1 (probably a 0), the connection was unsuccessful
            {
                string Reason = "Not Connected: ";
                // Extract the reason out of the response message. The reason starts at the 3rd character
                Reason += ConResponse.Substring(2, ConResponse.Length - 2);
                // Update the form with the reason why we couldn't connect
                this.Invoke(new CloseConnectionCallback(this.CloseConnection), new object[] { Reason });
                // Exit the method
                return;
            }
            // While we are successfully connected, read incoming lines from the server
            while (Connected)
            {
                // Show the messages in the log TextBox
                this.Invoke(new UpdateLogCallback(this.UpdateLog), new object[] { srReceiver.ReadLine() });



            }
        }

        // This method is called from a different thread in order to update the log TextBox
        private void UpdateLog(string strMessage)
        {

            string alphabets = "abcdefghijklmnopqrstuvwxyz";

            string Text = strMessage;
            int key = Convert.ToInt32(combokey.Text);
            string final = "";

            int indexOfChar = 0;
            char decryptedChar;

            //Convert/decrypt each and every character of the text
            foreach (char c in Text)
            {
                //Get the index of the character from alphabets variable
                indexOfChar = alphabets.IndexOf(c);

                if (c == ' ')//if encounters a white space
                {
                    final = final + c;
                }
                else if (c == '\n')// if encounters a new line
                {
                    final = final + c;
                }
                else if ((indexOfChar - key) < 0)//if the character is at the start of the string "alphabets"
                {
                    //decrypt the character
                    //add the decrypted character to a string every time to get a decrypted string 
                    decryptedChar = alphabets[(indexOfChar - key) + 26];
                    final = final + decryptedChar;
                }
                else
                {
                    //decrypt the character
                    //add the decrypted character to a string every time to get a decrypted string 
                    decryptedChar = alphabets[indexOfChar - key];
                    final = final + decryptedChar;
                }
            }

            //Display decrypted text
            //   richTextBox1.Clear();
            //  richTextBox1.Text = final;


                        // Append text also scrolls the TextBox to the bottom each time
             txtLog.AppendText(final + "\r\n");
        }

        // Closes a current connection
        private void CloseConnection(string Reason)
        {
            // Show the reason why the connection is ending
            txtLog.AppendText(Reason + "\r\n");
            // Enable and disable the appropriate controls on the form
            txtIp.Enabled = true;
            txtUser.Enabled = true;
            txtMessage.Enabled = false;
            btnSend.Enabled = false;
            btnConnect.Text = "Connect";

            // Close the objects
            Connected = false;
            swSender.Close();
            srReceiver.Close();
            tcpServer.Close();
        }

        // Sends the message typed in to the server
        private void SendMessage()
        {
            if (txtMessage.Lines.Length >= 1)

            {

            string alphabets = "abcdefghijklmnopqrstuvwxyz";

          string copy = txtMessage.Text;
          txtenc.Text = copy;
            string Text = txtenc.Text;
            int key = Convert.ToInt32( combokey.Text);
            string final = "";

            int indexOfChar = 0;
            char encryptedChar;

            //Convert/encrypt each and every character of the text
            foreach (char c in Text)
            {
                //Get the index of the character from alphabets variable
                indexOfChar = alphabets.IndexOf(c);

                if (c == ' ')//if encounters an white space
                {
                    final = final + c;
                }
                else if(c == '\n')// if encounters a new line
                {
                    final = final + c;
                }
                else if ((indexOfChar + key) > 25)//if the character is at the end of the string "alphabets"
                {
                    //encrypt the character
                    encryptedChar = alphabets[(indexOfChar + key) - 26];

                    //add the encrypted character to a string every time to get an encrypted string 
                    final = final + encryptedChar;
                }
                else
                {
                    //encrypt the character
                    //add the encrypted character to a string every time to get an encrypted string 
                    encryptedChar = alphabets[indexOfChar + key];
                    final = final + encryptedChar;
                }
            }

            //Display encrypted text
           txtenc.Clear();
            txtenc.Text = final;
        }




            {
                swSender.WriteLine(txtenc.Text);
                swSender.Flush();
                txtenc.Lines = null;
            }
            //txtenc.Text = "";
            txtenc.Text = "";
        }

        // We want to send the message when the Send button is clicked
        private void btnSend_Click(object sender, EventArgs e)
        {
            SendMessage();
        }

        // But we also want to send the message once Enter is pressed
        private void txtMessage_KeyPress(object sender, KeyPressEventArgs e)
        {
            // If the key is Enter
            if (e.KeyChar == (char)13)
            {
                SendMessage();
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }
    }
}

be remided the Cipher code was taken from another software which is functioning.. i applied it to client side only and it worked but it encrypted everything in all text boxes therefore no user can understand a thing. please guide me on how can implement this cipher.. im a newbie in C#
thanks for you help =)

I would suggest putting you encryption/decryption in a separate class. This will make it much easier to see what is being passed to the textboxes.

Here's a simple class you might be able to use:

    class CaesarCipher
    {
        public static int Key = 0;
        public static bool Encrypt = true;
        public static string Message = "";

        public static string CipherMessage()
        {

            string NewMessage = "";
            Message = Message.ToUpper();
            char chr = new char();
            if (!Encrypt)
                Key *= -1;
            for (int i = 0; i < Message.Length; i++)
            {
                chr = Message[i];
                if (chr != ' ' && chr != '\r')
                {
                    chr = (char)(chr + Key);
                    if (chr > (char)(90))
                        chr = (char)(chr - 26);
                    else if (chr < (char)(65))
                        chr = (char)(chr + 26);
                }

                NewMessage += chr;
            }
            Message = NewMessage;
            return Message;
        }
    }

just set the 3 properties(Message, Key, Encrypt). Then call CipherMessage(), and it will return a string. Encrypt as false will decrypt Message.

Perhaps one of my snippets is easier to use:Click Here

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