Hi, i am trying to make a server client application using sockets in C.
Server and client compile just fine but they dont seem to connect with each other and i don't understand why (i just started learning about sockets).
My OS is SunOs 5.10.
This is my server code :
#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#define BUFLEN 500
int main(int argc, char *argv[])
{
int sockfd, connectfd;
int addr_len;
char send [BUFLEN], receive [BUFLEN];
pid_t childpid;
socklen_t childlen;
struct sockaddr_in server_addr, child_addr, client_addr;
if ((sockfd = socket (AF_INET, SOCK_STREAM, 0)) == -1)
{
perror ("Error1 : Cannot create socket!");
exit(1);
}
else
{
printf("Socket OK! \n");
fflush(stdout);
}
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons (5568);
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
bzero(&server_addr,sizeof(server_addr));
if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof (struct sockaddr) ) == -1)
{
perror("Error1: Unable to bind");
exit(1);
}
else
{
printf("Server bind OK! \n");
fflush(stdout);
}
if (listen(sockfd, 5) == -1)
{
perror("Error1: Listen");
exit(1);
}
else
{
printf("Server is listening! \n");
fflush(stdout);
}
printf("\nWaiting for client on port 5000");
fflush(stdout);
while (1)
{
addr_len = sizeof(struct sockaddr_in);
connectfd = accept(sockfd, (struct sockaddr *)&client_addr, &addr_len);
printf("\nConnected with: (%s , %d)",inet_ntoa(client_addr.sin_addr),ntohs(client_addr.sin_port));
}
close (connectfd);
close(sockfd);
return 0;
}