Hi Im a student and just started 3D programming 2 weeks ago. I have this problem:
I got a working collision detection against models created in Maya. But:
The collision is only inside the model, with the normals on the model pointing out as it should be.
If I revers the normals on the model(so you can se inside it but not inside out) the collision works great from the outside.
I don't know if my Maya is configured wrong or if I did wrong, or is it my collision? Any idéa?
The collision is only intersecting the triangles inside for an example a box. Not from the outside...
And I cant have reversed normals on models in the game, it dosent look well.
To mention the collision is against a world. WorldCollision.
Thanks