//I want to make a program so that i can move a pawn around a board. It only has 4 positions. I am wondering how i should
//go about the action listener, as in should i check using a for loop?
//The pawn begins in position 0 and depending on what button i click can move in 8 directions
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.ImageIcon;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class chessBoard extends JFrame implements ActionListener
{
JButton button[]=new JButton[4];
Icon pawn = new ImageIcon("pawn.png");
JButton clickMe[]= new JButton[8];
String letters[] = {"Left", "Right", "Up", "Down", "Left up", "Right up", "Left Down","Right Down"};
JButton reset= new JButton("Reset Game");
JButton exit= new JButton("Exit");
chessBoard()
{
super("Cheess Board Game");
Container c = getContentPane();
JPanel buttons = new JPanel();
buttons.setBackground(Color.BLACK);
JPanel board = new JPanel(new GridLayout(2, 2));
board.setPreferredSize(new Dimension(4*100, 4*100));
c.add(board,BorderLayout.SOUTH);
c.add(buttons,BorderLayout.CENTER);
exit.setBackground(Color.RED);
reset.setBackground(Color.GREEN);
buttons.add(reset);
buttons.add(exit);
reset.addActionListener(this);
exit.addActionListener(this);
for (int counter =0; counter<clickMe.length; counter++)
{
clickMe[counter] = new JButton(letters[counter]);
clickMe[counter].addActionListener(this);
buttons.add(clickMe[counter]);
}
for(int counter =0; counter < button.length; counter++)
{
button[counter]=new JButton();
board.add(button[counter]);
}
button[0].setBackground(Color.WHITE);
button[1].setBackground(Color.BLACK);
button[2].setBackground(Color.BLACK);
button[3].setBackground(Color.WHITE);
button[0].setIcon(pawn);
board.setVisible(true);
board.setSize(600,600);
}
public static void main (String[]args)
{
chessBoard object = new chessBoard();
object.setSize(500,500);
object.setVisible(true);
object.setResizable(false);
}
public void actionPerformed (ActionEvent e)
{
if (e.getActionCommand().equals("Reset"))
{
button[0].setIcon(pawn);
button[1].setIcon(null);
button[2].setIcon(null);
button[3].setIcon(null);
}
if (e.getActionCommand().equals("Exit"))
{
System.exit(0);
}
}
}