I'm adding sound to a simple matching game.
I have a sound for a flipping a card, a match, and no match.
The problem I am having is when 2 cards are match, the flip and match sounds play simultaneous.
So I tried calling Sleep at line 146, which gives me the correct behaviour for the sounds, however it delays turning the 2nd card over. I have also tried Sleep in other portions of the code.
Perhaps calling Sleep is not the best approach?
Not a huge deal, just trying to selfteach.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
namespace MatchGame
{
public partial class Form1 : Form
{
SoundPlayer flip = new SoundPlayer(MatchGame.Properties.Resources.flip);
SoundPlayer match = new SoundPlayer(MatchGame.Properties.Resources.chimes);
SoundPlayer noMatch = new SoundPlayer(MatchGame.Properties.Resources.noMatch);
SoundPlayer win = new SoundPlayer(MatchGame.Properties.Resources.tada);
// firstClicked points to the first Label control
// that the player clicks, but it will be null
// if the player hasn't clicked a label yet
Label firstClicked = null;
// secondClicked points to the second Label control
// that the player clicks
Label secondClicked = null;
// Use this Random object to choose random icons for the squares
Random random = new Random();
/// <summary>
/// Check every icon to see if it is matched, by
/// comparing its foreground color to its background color.
/// If all of the icons are matched, the player wins
/// </summary>
private void CheckForWinner()
{
// Go through all of the labels in the TableLayoutPanel,
// checking each one to see if its icon is matched
foreach (Control control in tableLayoutPanel1.Controls)
{
Label iconLabel = control as Label;
if (iconLabel != null)
{
if (iconLabel.ForeColor == iconLabel.BackColor)
return;
}
}
// If the loop didn’t return, it didn't find
// any unmatched icons
// That means the user won. Show a message and close the form
win.Play();
MessageBox.Show("You matched all the icons!", "Congratulations");
Close();
}
// Each of these letters is an interesting icon
// in the Webdings font,
// and each icon appears twice in this list
List<string> icons = new List<string>()
{
"!", "!", "N", "N", ",", ",", "k", "k",
"b", "b", "v", "v", "w", "w", "z", "z"
};
/// <summary>
/// Assign each icon from the list of icons to a random square
/// </summary>
private void AssignIconsToSquares()
{
// The TableLayoutPanel has 16 labels,
// and the icon list has 16 icons,
// so an icon is pulled at random from the list
// and added to each label
foreach (Control control in tableLayoutPanel1.Controls)
{
Label iconLabel = control as Label;
if (iconLabel != null)
{
int randomNumber = random.Next(icons.Count);
iconLabel.Text = icons[randomNumber];
iconLabel.ForeColor = iconLabel.BackColor;
icons.RemoveAt(randomNumber);
}
}
}
public Form1()
{
InitializeComponent();
AssignIconsToSquares();
}
/// <summary>
/// Every label's Click event is handled by this event handler
/// </summary>
/// <param name="sender">The label that was clicked</param>
/// <param name="e"></param>
private void label_Click(object sender, EventArgs e)
{
// The timer is only on after two non-matching
// icons have been shown to the player,
// so ignore any clicks if the timer is running
if (timer1.Enabled == true)
return;
Label clickedLabel = sender as Label;
if (clickedLabel != null)
{
// If the clicked label is black, the player clicked
// an icon that's already been revealed --
// ignore the click
if (clickedLabel.ForeColor == Color.Black)
return;
if (firstClicked == null)
{
flip.Play();
firstClicked = clickedLabel;
firstClicked.ForeColor = Color.Black;
return;
}
// If the player gets this far, the timer isn't
// running and firstClicked isn't null,
// so this must be the second icon the player clicked
// Set its color to black
secondClicked = clickedLabel;
secondClicked.ForeColor = Color.Black;
flip.Play();
//System.Threading.Thread.Sleep(750);
CheckForWinner();
// If the player clicked two matching icons, keep them
// black and reset firstClicked and secondClicked
// so the player can click another icon
if (firstClicked.Text == secondClicked.Text)
{
System.Threading.Thread.Sleep(750);
match.Play();
firstClicked = null;
secondClicked = null;
return;
}
// If the player gets this far, the player
// clicked two different icons, so start the
// timer (which will wait three quarters of
// a second, and then hide the icons)
timer1.Start();
}
}
/// <summary>
/// This timer is started when the player clicks
/// two icons that don't match,
/// so it counts three quarters of a second
/// and then turns itself off and hides both icons
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void timer1_Tick(object sender, EventArgs e)
{
// Stop the timer
timer1.Stop();
// Hide both icons
noMatch.Play();
firstClicked.ForeColor = firstClicked.BackColor;
secondClicked.ForeColor = secondClicked.BackColor;
// Reset firstClicked and secondClicked
// so the next time a label is
// clicked, the program knows it's the first click
firstClicked = null;
secondClicked = null;
}
}
}