i have these code for clear the screen:

//clear the Console
    void Clear(int BackColor=0)
    {
         // home for the cursor
        COORD coordScreen = {0, 0};
        DWORD cCharsWritten;
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        DWORD dwConSize;

        // Get the number of character cells in the current buffer
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        dwConSize = csbi.dwSize.X * csbi.dwSize.Y;

        // Fill the entire screen with blanks
        if(!FillConsoleOutputCharacter(GetStdHandle(STD_OUTPUT_HANDLE), (WCHAR)' ', dwConSize, coordScreen, &cCharsWritten))
            return;
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), 15|BackColor<<4 );
        // Get the current text attribute.
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        // Set the buffer's attributes accordingly.
        if(!FillConsoleOutputAttribute(GetStdHandle(STD_OUTPUT_HANDLE), csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten))
            return;
        // Put the cursor at its home coordinates.
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coordScreen);
    }

i see at least 1 problem: after clear, the text color is, always, white and not the last color. can anyone advice me?

You need to get the console text attributes before changing them, then reset them after you're done (either before or after setting the cursor position).

finally i fix it:

//clear the Console
    void Clear(int BackColor=0)
    {
         // home for the cursor
        COORD coordScreen = {0, 0};
        DWORD cCharsWritten;
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        DWORD dwConSize;

        // Get the number of character cells in the current buffer
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        dwConSize = csbi.dwSize.X * csbi.dwSize.Y;

        // Fill the entire screen with blanks
        if(!FillConsoleOutputCharacter(GetStdHandle(STD_OUTPUT_HANDLE), (WCHAR)' ', dwConSize, coordScreen, &cCharsWritten))
            return;

        // Get the current text attribute.
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        csbi.wAttributes=csbi.wAttributes | BackColor; //heres i change the backcolor
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), csbi.wAttributes );
        // Set the buffer's attributes accordingly.
        if(!FillConsoleOutputAttribute(GetStdHandle(STD_OUTPUT_HANDLE), csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten))
            return;
        // Put the cursor at its home coordinates.
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coordScreen);
    }

if these line isn't correct:

csbi.wAttributes=csbi.wAttributes | BackColor; //heres i change the backcolor

please tell me.
thanks for all

Note: i change my write() function for accept the blink... very cool and works fine ;)

seems that i don't fix it:(
from here:

csbi.wAttributes

how can i calculate the Backcolor and textcolor?

with another help, i fix the code:

//clear the Console
    void Clear(int BackColor=-1)
    {
         // home for the cursor
        COORD coordScreen = {0, 0};
        DWORD cCharsWritten;
        CONSOLE_SCREEN_BUFFER_INFO csbi;
        DWORD dwConSize;

        // Get the number of character cells in the current buffer
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        dwConSize = csbi.dwSize.X * csbi.dwSize.Y;

        // Fill the entire screen with blanks
        if(!FillConsoleOutputCharacter(GetStdHandle(STD_OUTPUT_HANDLE), (WCHAR)' ', dwConSize, coordScreen, &cCharsWritten))
            return;

        // Get the current text attribute.
        if(!GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbi))
            return;
        if (BackColor!=-1)
        {
            DWORD textcolor = csbi.wAttributes & 0xff0f;
            //DWORD backcolor = (csbi.wAttributes & 0xfff0) >> 4;
            csbi.wAttributes=textcolor | BackColor ;//here we change the backcolor
        }
        SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), csbi.wAttributes );
        // Set the buffer's attributes accordingly.
        if(!FillConsoleOutputAttribute(GetStdHandle(STD_OUTPUT_HANDLE), csbi.wAttributes, dwConSize, coordScreen, &cCharsWritten))
            return;
        // Put the cursor at its home coordinates.
        SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coordScreen);
    }

now, when i clear the screen i can use the last colors(backcolor=-1) or change the backcolor.
thanks for all

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