Hi I need help using the variable mytik as a counter in the GUI "app"
If you run this code mytik stays at 1,2,3,4 or 5 as entered but when I need it for a counter in the next GUI window it no longer has the value of say "1,2,3,4,or 5 but has the value of mytik = .16801968
I use the print mytik3 as an example. I have no idea what .16801968 is and I don't know how to get the mytik = 1,2,3,4,or 5 for use as a counter. Thanks for any sugestions.
Sorry for the sloppy code also.

from tkinter import*
import sys, random, tkinter 

ticket_price = 2
ticket_entry=0
total=0

def calculatetotals():

    valid = set('12345')
    ticket_entry = tik.get()
    if ticket_entry not in valid:
        print('We permit values in {}.'.format(valid))
    else:

        mytik=int(ticket_entry)
        print('mytik1=',mytik)
        print('ticket_entry1=',ticket_entry)
        total=mytik*ticket_price
        print('total dolars1=',total)
        print('##############')

        Label(aApp,text= "You purchased:$%.2f \n" %  total).grid(row=7,column=2)

        #####################
        #Will be changed to non-float
        Label(aApp,text= "Number Of Tckets: %.f" % mytik).grid(row=6,column=1)
        Button(aApp,text="Click Here To Draw Your Tickets!",fg='blue',bg='white',command = nextx).grid(row=8,column=1)
        ####################

        print('mytik2=',mytik)
        print('ticket_entry2=',ticket_entry)
        print('total dolars2=',total)
        print('##############')

aApp=Tk()                                                                                          
aApp.geometry('400x200+100+200')
aApp.title("LOTTO")

tik=StringVar()

label1 = Label(aApp,text = "WELCOME TO LOTTO.",fg = 'blue')
label1.grid(row=0,column=2)

label2=Label(aApp,text="Tickets Are ${:.2f} Each.".format(ticket_price),fg='red')
label2.grid(row=1,column=1)

label3=Label(aApp,text="How Many Would You Like?",fg='black')
label3.grid(row=2,column=1)


mytik = Entry(aApp,textvariable=tik)
mytik.grid(row=2,column=2)


button1=Button(aApp,text="Your Purchse\n",fg='blue',command=calculatetotals)
button1.grid(row=6,column=1)
print('mytik3=',mytik)
print('ticket_entry3=',ticket_entry)
print('total dolars3=',total)

print('##############')


# sample items without replacement
def nextx():

 print('mytik3=',mytik)    

#i = 0
#app=None

#app=tkinter.Tk()
#app.geometry('700x400+320+320')
#app.title(string="       LOTTO       ")

#while i  !=mytik:

    #L = list(range(1,60))
   # random.shuffle(L)

    #g = L[:5]
    #g.sort()
    #f = L[5:6]

    #drawing = '  '.join( [' - '.join(str(G)  for  G  in g),'  -  ',str(f[0])])
    #print(drawing)

   # label5=tkinter.Label(app,text = drawing  ).pack(padx=1,pady=2)

   # i = i + 1
   # break


aApp.mainloop()
tkinter.Button(text="Exit",fg="brown",bg="cyan" ,command=sys.exit).pack()

tkinter.mainloop()


#app.mainloop()

but has the value of mytik = .16801968

That is a tkinter ID number.

mytik = Entry(aApp,textvariable=tik)
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