Hello All,

I am having trouble looping through a 2D array in C++ (should be very easy, but I am just starting C++). At the current moment I have this class file

#include "Cube.h"
#include <freeglut.h>
#include <stdio.h>

Cube::Cube(int cx, int cy, int cz , int cubeWidth)
{
    int p[][3] = { { cx, cy, cz }, { cx, cy-cubeWidth, cz }, { cx + cubeWidth, cy - cubeWidth, cz },{cx + cubeWidth, cy, cz},
                { cx, cy, cz - cubeWidth }, { cx, cy-cubeWidth, cz - cubeWidth }, { cx+cubeWidth, cy-cubeWidth, cz - cubeWidth }, { cx+cubeWidth, cy, cz - cubeWidth } };
    points = *p;
    int faces[][4] = { { 0, 1, 2, 3 }, { 3, 2, 6, 7 }, { 7, 6, 5, 4 }, {4, 5, 1, 0 }, {0, 3, 7, 4}, { 1, 5, 6, 2} };
}

bool printed = false;
void Cube::drawCube(){
    if (!printed){
        glBegin(GL_POLYGON);
        for (int i = 0 ; i != 24; i++){
            printf("%d: %d, ", i, *(points + i));
            if (i % 3 == 0)
                printf("\n");
        }

        printed = true;
        glEnd();
    }
}

Cube::~Cube()
{
}

amd this header file:

#pragma once
class Cube
{

private:
    int *points;//cd array containing all the points of the cube
    int points2[8][3];
    int *faces;

public:
    Cube(int, int, int, int);
    ~Cube();
    void drawCube();



};

As you can see, I tried looping through that way, but what the program prints out doesn't make any sense. I am wondering how I can loop through this array, or if there is any way to store the 2D array as an array then that would work too. When I tried that it gave me a "expression must be a modifiable lvalue" error. I can assign them 1 by one, but I am wondering if there is simpler way of defining them.

Thank you for your help!

I would re-think what you are trying to do?

This example of a 'class Cube' may give you some ideas re. a simpler design.

example of a test main file:

// cube_test.cpp //


#include "cube.h"


int main()
{
    Cube cu( Point(0, 0, 0), 1 );
    cu.show();

    printf( "Press 'Enter' to continue/exit ... " ); fflush( stdout );
    getchar();
}

.h file:

// cube.h //

#ifndef CUBE_H
#define CUBE_H

#include <cstdio>

struct Point
{
    int x, y, z;

    Point( int x=0, int y=0, int z=0 ) : x(x), y(y), z(z) {}

    void print() const
    {
        printf( "(%d, %d, %d)\n", x, y, z );
    }
} ;


class Cube
{
public:
    Cube( const Point& pt, int cwidth );
    void show() const;
private:
    int width;
    Point corner[2][2][2];
} ;

#endif;

.cpp file:

// cube.cpp //

#include "Cube.h"


Cube::Cube( const Point& pt, int cwidth ) : width(cwidth)
{ 
    for( int ix = 0; ix < 2; ++ix )
    {
        for( int iy = 0; iy < 2; ++iy )
        {
            for( int iz = 0; iz < 2; ++iz )
                corner[ix][iy][iz] = Point( pt.x + ix*cwidth, pt.y + iy*cwidth, pt.z + iz*cwidth );
        }
    }
}

void Cube::show() const
{
    for( int ix = 0; ix < 2; ++ix )
    {
        for( int iy = 0; iy < 2; ++iy )
        {
            for( int iz = 0; iz < 2; ++iz )
            {
                corner[ix][iy][iz].print();
            }
        }
    }
}
Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.