Hello guys,
is there a way to declare global variables as float and then convert them to int to be used in a function? i.e.
float num1, num2, result;
float Mod(){
num1%num2=result; //Wrong, (%) requires [B]int[/B] type)
}
Hello guys,
is there a way to declare global variables as float and then convert them to int to be used in a function? i.e.
float num1, num2, result;
float Mod(){
num1%num2=result; //Wrong, (%) requires [B]int[/B] type)
}
Im using the function in a switch statement and the other functions return float numbers.
I guess I could use local variables for that function, could I not?
sorry about that.
Also, keep in mind that variables can be typecasted. For example:
int x = 5;
float sum = (float)(x) + 2.25;
I think I did that right, anyways.
Hello guys,
is there a way to declare global variables as float and then convert them to int to be used in a function? i.e.float num1, num2, result; float Mod(){ num1%num2=result; //Wrong, (%) requires [b]int[/b] type) }
The fmod function returns the remainder of floating point division.
something like this should work:
myfloat <- float
myint <- int
myint = 0;
while(myfloat >= 1){
myint++;
myfloat--;
}
Something like that would do the trick... I might have my reasoning a little of but I'm sure that it would work.
Hello guys,
is there a way to declare global variables as [B]float[/B] and then convert them to [B]int[/B] to be used in a function? i.e.
yea,sure thing use type casting.
Eg:
float x = 9.879;
int y = (int)x; //y will be 9
you can do it the other way around too.
x=(float)y;
Usually float and int can be assigned to each other as C++ normally does that type casting automatically
Hello
you can use a most c++ powerful operator
int a;
float numq = 60.7;
a = static_cast<int> (num1);
i don't now why poeple here don't use a c++ feature the are using a c-style
...
i don't now why poeple here don't use a c++ feature the are using a c-style
I think people don't often realize there's more than one kind of cast in C++. If that's news to anyone, go look up casting in a good C++ reference and find out what they are and how they work.
Here's a quick article on why to use C++ casting:
http://www.sjbrown.co.uk/static_cast.html
For this problem, though, a C-style cast isn't very dangerous since we're only dealing with numeric types--the really bad stuff happens when you're casting pointers to classes.
--sg
two approaches that i can think of:
(1)
float num1, num2, result;
float Mod()
{
float result;
result = (float) ( (int) num1 % (int) num2 );
return result;
}
(2)
use fmod()
check the use of it on mdsn.microsoft.com
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