I'm working on a "breakout" game and everything worked fine until i tried to add in double buffering.
I tried to take out double buffering since i couldn't get it to work and now, it draws everything from the top left corner of the screen instead of in the client area.
g_hwnd isnt 0
This is the code that's doing the drawing
void C_Graphics::DrawAll(C_Brick Bricks[])
{
hbr = CreateSolidBrush(RGB(0,0,0));
RECT r;
r = Player.Get_BallInfo();
Ellipse(hdc, r.left, r.top, r.right, r.bottom);
FillRect(hdc, Player.Get_PlankInfo(), hbr);
for(int i = 0; i < 20; i++)
{
if (Bricks[i].Get_Life() > 0)
FillRect(hdc, Bricks[i].Get_Info_ptr(), hbr);
}
DeleteObject(hbr);
}
void C_Graphics::ClearScreen()
{
hbr = CreateSolidBrush(RGB(255, 255, 255));
RECT r;
GetClientRect(g_hwnd, &r);
FillRect(hdc, &r, hbr);
DeleteObject(hbr);
}