I 've read Narue's answers in another game thread but there are still some things I would like to ask.
what kind of c++ works best for games? can one use any kind. the main reason for using c++ is, i assume, to take up as little space as possible in memory as well as to run at the highest possible speed. does a type of c++ such as visual C++ 2005 which uses dot net suffice or will it be too slow. i asume that dot net makes it slower since the c++ does not now run close enough to the hardware?
also what kind of education is needed. to simply be a programmer is obviously not enough. so what minimum level of study is sufficient? i also take it that it requires a lot of math and knowledge of advanced algorythms?