I have a template singly linked list function that has a node class:
template <class T>
class Node {
T Data;
Node <T> *Next;
public:
Node();
Node (const T&);
T getData() const;
Node <T>* getNext() const;
void setData(T);
void setNext(Node<T>*);
};
and SLL:
class SinglyLinkedList {
Node <T>* Head;
/* Recursive "helper" functions for Search, Destroy & Delete. */
Node<T> Search(Node <T>*, const T&) const;
Node <T>* deleteNodeR (Node<T>*, const T&);
void destroy();
public:
SinglyLinkedList();
~SinglyLinkedList();
void addToHead(const T&);
bool isEmpty() const;
void deleteNode(const T);
Node <T> isInList(T) const;
Node <T>* getHead() const;
void setHead(Node<T>*);
};
template <class T>
SinglyLinkedList<T>::~SinglyLinkedList() {
destroy();
Head=NULL;
}
template <class T>
SinglyLinkedList<T>::SinglyLinkedList() {
Head = NULL;
}
template <class T>
bool SinglyLinkedList<T>::isEmpty() const {
return (Head == NULL);
}
template <class T>
void SinglyLinkedList<T>::addToHead(const T &t) {
// Create a new node and initialize it with t;
Node<T> *P = new Node<T>(t);
P->setNext(Head);
Head = P;
}
template <class T>
Node <T> SinglyLinkedList<T>::isInList(T t) const {
return Search(Head, t);
}
template <class T>
Node <T> SinglyLinkedList<T>::Search(Node <T>* pointer, const T& t) const {
// If we've reached the end of the list and we did not find anything, return an empty node.
if (pointer==NULL) {
Node<T> *P=new Node<T>();
return *P;
}
// If we found a match, return it.
if (pointer->getData()==t)
return *pointer;
// Otherwise, keep searching (recursively).
return Search (pointer->getNext(), t);
}
template <class T>
Node <T>* SinglyLinkedList<T>::getHead() const {
return Head;
}
template <class T>
void SinglyLinkedList<T>::deleteNode (const T t) {
// If the list is not empty, call the recursive function.
if (!isEmpty()) {
Head=deleteNodeR (Head, t);
}
}
template <class T>
Node <T>* SinglyLinkedList<T>::deleteNodeR (Node<T>* pointer, const T& t) {
// If we've reached the end of the list without any results, return a null pointer.
if (pointer == NULL)
return NULL;
// If we found our match, save the next pointer and delete the node.
if (pointer->getData()==t) {
Node<T> *tempNextP;
tempNextP=pointer->getNext();
delete pointer;
return tempNextP;
}
// Check the rest of the list.
pointer->setNext(deleteNodeR(pointer->getNext(), t));
// Return the pointer back to where it was called from.
return pointer;
}
template <class T>
void SinglyLinkedList<T>::setHead(Node<T>* head) {
Head=head;
}
I have a student class that aside from student info (name, ssn, etc) stores courses taken by the student in a singlylinkedlist member:
SinglyLinkedList<CourseInfo> courseInfoList;
The program works fine if I do one student and I store courses for the student. However, I am required to have a different class (Registration system) that has a list of Students.
SinglyLinkedList <Student> studentlist;
So in other words, a singly linked list which stores student objects that have their own Singlylinkedlists that use the same generic SLL class.
When I do an addtohead of a Student object, I get a segmentation error. I've tried anything possible and I cannot figure this out. :(
I would appreciate any help on this. I have spent hours and hours trying to figure it out....