Hey everyone,
I was wondering if someone could explain to me the following bit of code. I understand != in logic but i dont know how to read it like this:
float y = 0.01, x = 0.005, z;
z = 2 * x + (y != 0.001);
Thanks
Hey everyone,
I was wondering if someone could explain to me the following bit of code. I understand != in logic but i dont know how to read it like this:
float y = 0.01, x = 0.005, z;
z = 2 * x + (y != 0.001);
Thanks
Boolean operators evaluate to 0 (false) or 1 (true).
So depending on the outcome of that, you have
z = 2 * x + (0);
z = 2 * x + (1);
Actually, in C 0 always stands for false, but any other number stands for true (not only 1). I'm not sure about the other way, it is possible that for this direction C automatically returns 1 (instead of any number different from 0).
However, knowing C it might be that the expression (y != 0.001) returns 0 when false, but 0.001 when true?
You can just test the code by simply outputting what (y != 0.001) returns and work from there.
Black Box
Oo got ya. Thanks
Oo got ya. Thanks
Careful, checking for inequality using float is not an exact science due to the way a real number is stored in memory.
Most like it ( y != 0.01 ) will return a 1.000000 even when it should have return a 0.000000 if you use a float type and not a double.
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