With my program, I have been trying to simulate the game of Roulette (at a casino) with a GUI, but I have a problem that I can't seem to figure out.
For some reason, any kind of accumulator for "current funds" I place in the program doesn't seem to work properly. I tried turning the "current funds" itself into a class, so that it could keep track of itself whenever money was gained or lost. However, it is still not working properly. It seems as if the while loop is not working properly, and it is an infinite loop (so be careful if you try to run my code).
whithout the while loop in place, the program doesn't keep updating the current funds for each time it is clicked, it only records the gain/loss once, and then seems to reset itself back to 300.
I'm baffled by this problem, and I can't seem to think of any solution. I tried to use comments to help explain what is doing what, so I hope that helps.
If you try to run any test cases, I suggest that you only use the "00" rectangle for your tests, as I haven't fully updated the other rectangles yet. Also, the way the program should work, is by first placing the amount you would like to bet inside the entry box, and then clicking the rectangle you would like to bet on. Once you click, it is supposed to simulate the 'spinning' of the roulette.
#Roulette.py
# The purpose of this program is to simulate a game of 'Roulette'.
# CS110 final project
# By Matthew Pennisi
from random import randrange
from Tkinter import *
class Roulette:
def __init__(self, slots):
self.slots = slots
self.value = 1
def spin(self):
self.value = randrange(1, self.slots+1)
def getValue(self):
return self.value
class CurrentFunds:
def __init__(self):
self.value = 300
def getValue(self):
return self.value
def increase(self, add):
self.value = self.value + add
def decrease(self, minus):
self.value = self.value - minus
def cashOut(bet, spin, x, y):
#Callback for the Error box.
def errorWindow():
root = Tk()
root.title('Error')
outsideTable(root)
root.mainloop()
currentFunds = CurrentFunds()
#These coordinates are outside the table on the canvas.
if (x<11 or x>389 or y<15 or y>215) or \
(x>11 and x<38 and y>165 and y<215) or \
(x>362 and x<389 and y>165 and y<215):
errorWindow() #Error box appears.
#These coordinates find which space was bet on.
elif x>11 and x<389 and y>15 and y<215:
#The 00 Rectangle.
if x>11 and x<38 and y>15 and y<90:
if spin == 1:
increase = (38 * bet) - bet
currentFunds.increase(increase)
#print statement is to see if the accumulator works, which it currently isn't.
#It only increases/decreases once, instead of for each bet.
#These will be taken out for the final product.
print currentFunds.getValue()
else:
decrease = bet
currentFunds.decrease(decrease)
#print statement is to see if the accumulator works, which it currently isn't.
#It only increases/decreases once, instead of for each bet.
#These will be taken out for the final product.
print currentFunds.getValue()
#The 0 Rectangle.
elif x>11 and x<38 and y>90 and y<165:
if spin == 2:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
#Rectangles 1 - 36.
elif x>38 and x<65 and y>115 and y<165:
if spin == 3:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>38 and x<65 and y>65 and y<115:
if spin == 4:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>38 and x<65 and y>15 and y<65:
if spin == 5:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>65 and x<92 and y>115 and y<165:
if spin == 6:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>65 and x<92 and y>65 and y<115:
if spin == 7:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>65 and x<92 and y>15 and y<65:
if spin == 8:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>92 and x<119 and y>115 and y<165:
if spin == 9:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>92 and x<119 and y>65 and y<115:
if spin == 10:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>92 and x<119 and y>15 and y<65:
if spin == 11:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>119 and x<146 and y>115 and y<165:
if spin == 12:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>119 and x<146 and y>65 and y<115:
if spin == 13:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>119 and x<146 and y>15 and y<65:
if spin == 14:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>146 and x<173 and y>115 and y<165:
if spin == 15:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>146 and x<173 and y>65 and y<115:
if spin == 16:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>146 and x<173 and y>15 and y<65:
if spin == 17:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>173 and x<200 and y>115 and y<165:
if spin == 18:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>173 and x<200 and y>65 and y<115:
if spin == 19:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>173 and x<200 and y>15 and y<65:
if spin == 20:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>200 and x<227 and y>115 and y<165:
if spin == 21:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>200 and x<227 and y>65 and y<115:
if spin == 22:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>200 and x<227 and y>15 and y<65:
if spin == 23:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>227 and x<254 and y>115 and y<165:
if spin == 24:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>227 and x<254 and y>65 and y<115:
if spin == 25:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>227 and x<254 and y>15 and y<65:
if spin == 26:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>254 and x<281 and y>115 and y<165:
if spin == 27:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>254 and x<281 and y>65 and y<115:
if spin == 28:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>254 and x<281 and y>15 and y<65:
if spin == 29:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>281 and x<308 and y>115 and y<165:
if spin == 30:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>281 and x<308 and y>65 and y<115:
if spin == 31:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>281 and x<308 and y>15 and y<65:
if spin == 32:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>308 and x<335 and y>115 and y<165:
if spin == 33:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>308 and x<335 and y>65 and y<115:
if spin == 34:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>308 and x<335 and y>15 and y<65:
if spin == 35:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>335 and x<362 and y>115 and y<165:
if spin == 36:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>335 and x<362 and y>65 and y<115:
if spin == 37:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>335 and x<362 and y>15 and y<65:
if spin == 38:
gainOrLoss =(38 * bet) - bet
else:
gainOrLoss = -(bet)
#The three 2 to 1 Rectangles.
elif x>362 and x<389 and y>115 and y<165:
if spin == 3 or spin == 6 or spin == 9 or spin == 12 or spin == 15 or spin == 18 \
or spin == 21 or spin == 24 or spin == 27 or spin == 30 or spin == 33 or spin == 36:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>362 and x<389 and y>65 and y<115:
if spin == 4 or spin == 7 or spin == 10 or spin == 13 or spin == 16 or spin == 19 \
or spin == 22 or spin == 25 or spin == 28 or spin == 31 or spin == 34 or spin == 37:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>362 and x<389 and y>15 and y<65:
if spin == 5 or spin == 8 or spin == 11 or spin == 14 or spin == 17 or spin == 20 \
or spin == 23 or spin == 26 or spin == 29 or spin == 32 or spin == 35 or spin == 38:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
#First 12, Second 12, Third 12 Rectangles.
elif x>38 and x<146 and y>165 and y<190:
if spin == 3 or spin == 4 or spin == 5 or spin == 6 or spin == 7 or spin == 8 \
or spin == 9 or spin == 10 or spin == 11 or spin == 12 or spin == 13 or spin == 14:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>146 and x<254 and y>165 and y<190:
if spin == 15 or spin == 16 or spin == 17 or spin == 18 or spin == 19 or spin == 20 \
or spin == 21 or spin == 22 or spin == 23 or spin == 24 or spin == 25 or spin == 26:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>254 and x<362 and y>165 and y<190:
if spin == 27 or spin == 28 or spin == 29 or spin == 30 or spin == 31 or spin == 32 \
or spin == 33 or spin == 34 or spin == 35 or spin == 36 or spin == 37 or spin == 38:
gainOrLoss =(3 * bet) - bet
else:
gainOrLoss = -(bet)
#Bottom row of rectangles (1-18, Even, Black, Red, Odd, 19-36).
elif x>38 and x<92 and y>190 and y<215:
if spin == 3 or spin == 4 or spin == 5 or spin == 6 or spin == 7 or spin == 8 or spin == 9 \
or spin == 10 or spin == 11 or spin == 12 or spin == 13 or spin == 14 or spin == 15 \
or spin == 16 or spin == 17 or spin == 18 or spin == 19 or spin == 20:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>92 and x<146 and y>190 and y<215:
if spin == 4 or spin == 6 or spin == 8 or spin == 10 or spin == 12 or spin == 14 or spin == 16 \
or spin == 18 or spin == 20 or spin == 22 or spin == 24 or spin == 26 or spin == 28 \
or spin == 30 or spin == 32 or spin == 34 or spin == 36 or spin == 38:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>146 and x<200 and y>190 and y<215:
if spin == 4 or spin == 6 or spin == 8 or spin == 10 or spin == 12 or spin == 13 or spin == 15 \
or spin == 17 or spin == 19 or spin == 22 or spin == 24 or spin == 26 or spin == 28 \
or spin == 30 or spin == 31 or spin == 33 or spin == 35 or spin == 37:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>200 and x<254 and y>190 and y<215:
if spin == 3 or spin == 5 or spin == 7 or spin == 9 or spin == 11 or spin == 14 or spin == 16 \
or spin == 18 or spin == 20 or spin == 21 or spin == 23 or spin == 25 or spin == 27 \
or spin == 29 or spin == 32 or spin == 34 or spin == 36 or spin == 38:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>254 and x<308 and y>190 and y<215:
if spin == 3 or spin == 5 or spin == 7 or spin == 9 or spin == 11 or spin == 13 or spin == 15 \
or spin == 17 or spin == 19 or spin == 21 or spin == 23 or spin == 25 or spin == 27 \
or spin == 29 or spin == 31 or spin == 33 or spin == 35 or spin == 37:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
elif x>308 and x<362 and y>190 and y<215:
if spin == 21 or spin == 22 or spin == 23 or spin == 24 or spin == 25 or spin == 26 or spin == 27 \
or spin == 28 or spin == 29 or spin == 30 or spin == 31 or spin == 32 or spin == 33 or \
spin == 34 or spin == 35 or spin == 36 or spin == 37 or spin == 38:
gainOrLoss =(2 * bet) - bet
else:
gainOrLoss = -(bet)
def addWidgets(root):
#Get the coordinates for the mouse click.
def click(event):
#This next line is just to make sure the coordinates are correct, it will be removed for the final product.
print "Canvas clicked at", event.x, event.y
x, y = event.x, event.y
spinRoulette(x, y) #Sends the mouse coordinates to spinRoulette.
def invalidWindow():
root = Tk()
root.title('Error')
invalidBet(root)
root.mainloop()
def infoWindow():
root = Tk()
root.title('Information About The Game')
addInfo(root)
root.mainloop()
def spinRoulette(x, y,):
bet = float(betEntry.get())
wheel = Roulette(38)
wheel.spin()
#result represents what the Roulette landed on.
result = wheel.getValue()
if bet <= 0:
invalidWindow()
elif bet > 0:
if result == 1:
resultLabel.config(text = 'The Roulette landed on 00')
elif result == 2:
resultLabel.config(text = 'The Roulette landed on 0')
elif result == 3:
resultLabel.config(text = 'The Roulette landed on 1')
elif result == 4:
resultLabel.config(text = 'The Roulette landed on 2')
elif result == 5:
resultLabel.config(text = 'The Roulette landed on 3')
elif result == 6:
resultLabel.config(text = 'The Roulette landed on 4')
elif result == 7:
resultLabel.config(text = 'The Roulette landed on 5')
elif result == 8:
resultLabel.config(text = 'The Roulette landed on 6')
elif result == 9:
resultLabel.config(text = 'The Roulette landed on 7')
elif result == 10:
resultLabel.config(text = 'The Roulette landed on 8')
elif result == 11:
resultLabel.config(text = 'The Roulette landed on 9')
elif result == 12:
resultLabel.config(text = 'The Roulette landed on 10')
elif result == 13:
resultLabel.config(text = 'The Roulette landed on 11')
elif result == 14:
resultLabel.config(text = 'The Roulette landed on 12')
elif result == 15:
resultLabel.config(text = 'The Roulette landed on 13')
elif result == 16:
resultLabel.config(text = 'The Roulette landed on 14')
elif result == 17:
resultLabel.config(text = 'The Roulette landed on 15')
elif result == 18:
resultLabel.config(text = 'The Roulette landed on 16')
elif result == 19:
resultLabel.config(text = 'The Roulette landed on 17')
elif result == 20:
resultLabel.config(text = 'The Roulette landed on 18')
elif result == 21:
resultLabel.config(text = 'The Roulette landed on 19')
elif result == 22:
resultLabel.config(text = 'The Roulette landed on 20')
elif result == 23:
resultLabel.config(text = 'The Roulette landed on 21')
elif result == 24:
resultLabel.config(text = 'The Roulette landed on 22')
elif result == 25:
resultLabel.config(text = 'The Roulette landed on 23')
elif result == 26:
resultLabel.config(text = 'The Roulette landed on 24')
elif result == 27:
resultLabel.config(text = 'The Roulette landed on 25')
elif result == 28:
resultLabel.config(text = 'The Roulette landed on 26')
elif result == 29:
resultLabel.config(text = 'The Roulette landed on 27')
elif result == 30:
resultLabel.config(text = 'The Roulette landed on 28')
elif result == 31:
resultLabel.config(text = 'The Roulette landed on 29')
elif result == 32:
resultLabel.config(text = 'The Roulette landed on 30')
elif result == 33:
resultLabel.config(text = 'The Roulette landed on 31')
elif result == 34:
resultLabel.config(text = 'The Roulette landed on 32')
elif result == 35:
resultLabel.config(text = 'The Roulette landed on 33')
elif result == 36:
resultLabel.config(text = 'The Roulette landed on 34')
elif result == 37:
resultLabel.config(text = 'The Roulette landed on 35')
elif result == 38:
resultLabel.config(text = 'The Roulette landed on 36')
cashOut(bet, result, x, y)
#Input information Widgets.
bettingFrame = Frame(root)
bettingFrame.pack()
betLabel = Label(bettingFrame, text = 'Please enter a bet amount', \
fg = 'black')
betLabel.pack()
currentFundsLabel = Label(bettingFrame, text = 'You currently have $300.00')
currentFundsLabel.pack()
resultLabel = Label(bettingFrame, text = '')
resultLabel.pack()
dollarSignLabel = Label(bettingFrame, text = '$')
dollarSignLabel.pack(side=LEFT)
betEntry = Entry(bettingFrame, width = 10)
betEntry.insert(0, 0)
betEntry.pack(side=LEFT)
#Create the canvas.
rouletteTable = Canvas(root, width=400, height=230, bg = 'dark green')
rouletteTable.pack(fill=BOTH)
#Create optimal colors for red and blue.
blueColor = "#%02X%02X%02X" % (0, 72, 76)
redColor = "#%02X%02X%02X" % (222, 4, 4)
#Coordinates for the Roulette Table.
#These are all assigned variables so that is it easier to decipher which
#rectangle on the Roulette table is being represented.
_00 = rouletteTable.create_rectangle(11,15,38,90, fill=blueColor, outline='white', width=3)
_0 = rouletteTable.create_rectangle(11,90,38,165, fill=blueColor, outline='white', width=3)
_1 = rouletteTable.create_rectangle(38,115,65,165, fill=redColor, outline='white', width=3)
_2 = rouletteTable.create_rectangle(38,65,65,115, fill='black', outline='white', width=3)
_3 = rouletteTable.create_rectangle(38,15,65,65, fill=redColor, outline='white', width=3)
_4 = rouletteTable.create_rectangle(65,115,92,165, fill='black', outline='white', width=3)
_5 = rouletteTable.create_rectangle(65,65,92,115, fill=redColor, outline='white', width=3)
_6 = rouletteTable.create_rectangle(65,15,92,65, fill='black', outline='white', width=3)
_7 = rouletteTable.create_rectangle(92,115,119,165, fill=redColor, outline='white', width=3)
_8 = rouletteTable.create_rectangle(92,65,119,115, fill='black', outline='white', width=3)
_9 = rouletteTable.create_rectangle(92,15,119,65, fill=redColor, outline='white', width=3)
_10 = rouletteTable.create_rectangle(119,115,146,165, fill='black', outline='white', width=3)
_11 = rouletteTable.create_rectangle(119,65,146,115, fill='black', outline='white', width=3)
_12 = rouletteTable.create_rectangle(119,15,146,65, fill=redColor, outline='white', width=3)
_13 = rouletteTable.create_rectangle(146,115,173,165, fill='black', outline='white', width=3)
_14 = rouletteTable.create_rectangle(146,65,173,115, fill=redColor, outline='white', width=3)
_15 = rouletteTable.create_rectangle(146,15,173,65, fill='black', outline='white', width=3)
_16 = rouletteTable.create_rectangle(173,115,200,165, fill=redColor, outline='white', width=3)
_17 = rouletteTable.create_rectangle(173,65,200,115, fill='black', outline='white', width=3)
_18 = rouletteTable.create_rectangle(173,15,200,65, fill=redColor, outline='white', width=3)
_19 = rouletteTable.create_rectangle(200,115,227,165, fill=redColor, outline='white', width=3)
_20 = rouletteTable.create_rectangle(200,65,227,115, fill='black', outline='white', width=3)
_21 = rouletteTable.create_rectangle(200,15,227,65, fill=redColor, outline='white', width=3)
_22 = rouletteTable.create_rectangle(227,115,254,165, fill='black', outline='white', width=3)
_23 = rouletteTable.create_rectangle(227,65,254,115, fill=redColor, outline='white', width=3)
_24 = rouletteTable.create_rectangle(227,15,254,65, fill='black', outline='white', width=3)
_25 = rouletteTable.create_rectangle(254,115,281,165, fill=redColor, outline='white', width=3)
_26 = rouletteTable.create_rectangle(254,65,281,115, fill='black', outline='white', width=3)
_27 = rouletteTable.create_rectangle(254,15,281,65, fill=redColor, outline='white', width=3)
_28 = rouletteTable.create_rectangle(281,115,308,165, fill='black', outline='white', width=3)
_29 = rouletteTable.create_rectangle(281,65,308,115, fill='black', outline='white', width=3)
_30 = rouletteTable.create_rectangle(281,15,308,65, fill=redColor, outline='white', width=3)
_31 = rouletteTable.create_rectangle(308,115,335,165, fill='black', outline='white', width=3)
_32 = rouletteTable.create_rectangle(308,65,335,115, fill=redColor, outline='white', width=3)
_33 = rouletteTable.create_rectangle(308,15,335,65, fill='black', outline='white', width=3)
_34 = rouletteTable.create_rectangle(335,115,362,165, fill=redColor, outline='white', width=3)
_35 = rouletteTable.create_rectangle(335,65,362,115, fill='black', outline='white', width=3)
_36 = rouletteTable.create_rectangle(335,15,362,65, fill=redColor, outline='white', width=3)
first12 = rouletteTable.create_rectangle(38,165,146,190, fill=blueColor, outline='white', width=3)
second12 = rouletteTable.create_rectangle(146,165,254,190, fill=blueColor, outline='white', width=3)
third12 = rouletteTable.create_rectangle(254,165,362,190, fill=blueColor, outline='white', width=3)
oneToEight = rouletteTable.create_rectangle(38,215,92,190, fill=blueColor, outline='white', width=3)
even = rouletteTable.create_rectangle(92,215,146,190, fill=blueColor, outline='white', width=3)
black = rouletteTable.create_rectangle(146,215,200,190, fill=blueColor, outline='white', width=3)
red = rouletteTable.create_rectangle(200,215,254,190, fill=blueColor, outline='white', width=3)
odd = rouletteTable.create_rectangle(254,215,308,190, fill=blueColor, outline='white', width=3)
nineteenToThirtysix = rouletteTable.create_rectangle(308,215,362,190, fill=blueColor, outline='white', width=3)
twoToOne_1 = rouletteTable.create_rectangle(362,115,389,165, fill=blueColor, outline='white', width=3)
twoToOne_2 = rouletteTable.create_rectangle(362,65,389,115, fill=blueColor, outline='white', width=3)
twoToOne_3 = rouletteTable.create_rectangle(362,15,389,65, fill=blueColor, outline='white', width=3)
#Text to go into each rectangle.
rouletteTable.create_text(25, 57, text='00', fill='white')
rouletteTable.create_text(25, 132, text='0', fill='white')
rouletteTable.create_text(52, 140, text='1', fill='white')
rouletteTable.create_text(52, 90, text='2', fill='white')
rouletteTable.create_text(52, 40, text='3', fill='white')
rouletteTable.create_text(79, 140, text='4', fill='white')
rouletteTable.create_text(79, 90, text='5', fill='white')
rouletteTable.create_text(79, 40, text='6', fill='white')
rouletteTable.create_text(106, 140, text='7', fill='white')
rouletteTable.create_text(106, 90, text='8', fill='white')
rouletteTable.create_text(106, 40, text='9', fill='white')
rouletteTable.create_text(133, 140, text='10', fill='white')
rouletteTable.create_text(133, 90, text='11', fill='white')
rouletteTable.create_text(133, 40, text='12', fill='white')
rouletteTable.create_text(160, 140, text='13', fill='white')
rouletteTable.create_text(160, 90, text='14', fill='white')
rouletteTable.create_text(160, 40, text='15', fill='white')
rouletteTable.create_text(187, 140, text='16', fill='white')
rouletteTable.create_text(187, 90, text='17', fill='white')
rouletteTable.create_text(187, 40, text='18', fill='white')
rouletteTable.create_text(214, 140, text='19', fill='white')
rouletteTable.create_text(214, 90, text='20', fill='white')
rouletteTable.create_text(214, 40, text='21', fill='white')
rouletteTable.create_text(241, 140, text='22', fill='white')
rouletteTable.create_text(241, 90, text='23', fill='white')
rouletteTable.create_text(241, 40, text='24', fill='white')
rouletteTable.create_text(268, 140, text='25', fill='white')
rouletteTable.create_text(268, 90, text='26', fill='white')
rouletteTable.create_text(268, 40, text='27', fill='white')
rouletteTable.create_text(295, 140, text='28', fill='white')
rouletteTable.create_text(295, 90, text='29', fill='white')
rouletteTable.create_text(295, 40, text='30', fill='white')
rouletteTable.create_text(322, 140, text='31', fill='white')
rouletteTable.create_text(322, 90, text='32', fill='white')
rouletteTable.create_text(322, 40, text='33', fill='white')
rouletteTable.create_text(349, 140, text='34', fill='white')
rouletteTable.create_text(349, 90, text='35', fill='white')
rouletteTable.create_text(349, 40, text='36', fill='white')
rouletteTable.create_text(92, 178, text='~First 12~', fill='white')
rouletteTable.create_text(200, 178, text='~Second 12~', fill='white')
rouletteTable.create_text(308, 178, text='~Third 12~', fill='white')
rouletteTable.create_text(65, 205, text='1 to 18', fill='white')
rouletteTable.create_text(119, 205, text='Even', fill='white')
rouletteTable.create_rectangle(153,197,193,210, fill='black', outline='white', width=2)
rouletteTable.create_rectangle(207,197,247,210, fill=redColor, outline='white', width=2)
rouletteTable.create_text(281, 205, text='Odd', fill='white')
rouletteTable.create_text(335, 205, text='19 to 36', fill='white')
rouletteTable.create_text(376, 140, text='2\nto\n1', fill='white')
rouletteTable.create_text(376, 90, text='2\nto\n1', fill='white')
rouletteTable.create_text(376, 40, text='2\nto\n1', fill='white')
#Separate information window button.
infoButton = Button(root, text = 'Info')
infoButton.config(command = infoWindow)
infoButton.pack(side=BOTTOM)
#############################################
## ##
## This is where the problem is. ##
## ##
#############################################
currentFunds = CurrentFunds()
currentFunds.getValue()
while currentFunds.getValue() > 0:
rouletteTable.bind("<Button-1>", click)
currentFundsLabel.config(text = "You currently have $" + str(currentFunds.getValue()))
currentFunds.getValue()
print currentFunds.getValue()
#############################################
## ##
## This is where the problem is. ##
## ##
#############################################
def addInfo(root):
#Text to appear in information window.
infoFrame = Frame(root)
infoFrame.pack()
greetLabel = Label(infoFrame, text = 'This is a simulation of the casino game "Roulette" \n')
greetLabel.pack()
requirementsLabel = Label(infoFrame, text = 'In this simulation you can play until you either:\n' \
' -Get tired of playing \n' \
' -Run out of money \n')
requirementsLabel.pack()
rulesLabel1 = Label(root, text = 'You have been given $300 to start playing. \n' \
'First enter the amount you would like to bid in the \n' \
'entry box, then use your mouse to click the area of \n' \
'the Roulette table that you would like to bid on.\n' \
'Once you click the table, the Roulette will spin. \n')
rulesLabel1.pack()
def outsideTable(root):
def stop():
root.destroy()
resultLabel = Label(root, text = 'You did not click inside the table')
resultLabel.pack()
closeButton = Button(root, text = 'Close')
closeButton.config(command = stop)
closeButton.pack()
def invalidBet(root):
def stop():
root.destroy()
resultLabel = Label(root, text = 'Invalid bet amount')
resultLabel.pack()
closeButton = Button(root, text = 'Close')
closeButton.config(command = stop)
closeButton.pack()
def main():
root = Tk()
root.title('Roulette')
root.geometry('400x335')
root.config(bg = 'dark green')
addWidgets(root)
root.mainloop()
main()