I am using a image slider in my page. but sliders moves to fast. I want it's will be move slowly. so help me.
ahasan_al_rabbi 0 Newbie Poster
csurfer 422 Posting Pro
You might be using a pre-written javascript jquery combination to do that downloaded from net. Check the javascript part for a mentioning of number like 3000 or 5000 . These are delays in milliseconds before slide transition. Change that accordingly.
ahasan_al_rabbi 0 Newbie Poster
which codes should be change for slider time ?
jQuery.easing = {
easein: function(x, t, b, c, d) {
return c*(t/=d)*t + b; // in
},
easeinout: function(x, t, b, c, d) {
if (t < d/2) return 2*c*t*t/(d*d) + b;
var ts = t - d/2;
return -2*c*ts*ts/(d*d) + 2*c*ts/d + c/2 + b;
},
easeout: function(x, t, b, c, d) {
return -c*t*t/(d*d) + 2*c*t/d + b;
},
expoin: function(x, t, b, c, d) {
var flip = 1;
if (c < 0) {
flip *= -1;
c *= -1;
}
return flip * (Math.exp(Math.log(c)/d * t)) + b;
},
expoout: function(x, t, b, c, d) {
var flip = 1;
if (c < 0) {
flip *= -1;
c *= -1;
}
return flip * (-Math.exp(-Math.log(c)/d * (t-d)) + c + 1) + b;
},
expoinout: function(x, t, b, c, d) {
var flip = 1;
if (c < 0) {
flip *= -1;
c *= -1;
}
if (t < d/2) return flip * (Math.exp(Math.log(c/2)/(d/2) * t)) + b;
return flip * (-Math.exp(-2*Math.log(c/2)/d * (t-d)) + c + 1) + b;
},
bouncein: function(x, t, b, c, d) {
return c - jQuery.easing['bounceout'](x, d-t, 0, c, d) + b;
},
bounceout: function(x, t, b, c, d) {
if ((t/=d) < (1/2.75)) {
return c*(7.5625*t*t) + b;
} else if (t < (2/2.75)) {
return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
} else if (t < (2.5/2.75)) {
return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
} else {
return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
}
},
bounceinout: function(x, t, b, c, d) {
if (t < d/2) return jQuery.easing['bouncein'] (x, t*2, 0, c, d) * .5 + b;
return jQuery.easing['bounceout'] (x, t*2-d,0, c, d) * .5 + c*.5 + b;
},
elasin: function(x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
},
elasout: function(x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3;
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;
},
elasinout: function(x, t, b, c, d) {
var s=1.70158;var p=0;var a=c;
if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5);
if (a < Math.abs(c)) { a=c; var s=p/4; }
else var s = p/(2*Math.PI) * Math.asin (c/a);
if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
},
backin: function(x, t, b, c, d) {
var s=1.70158;
return c*(t/=d)*t*((s+1)*t - s) + b;
},
backout: function(x, t, b, c, d) {
var s=1.70158;
return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
},
backinout: function(x, t, b, c, d) {
var s=1.70158;
if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
},
linear: function(x, t, b, c, d) {
return c*t/d + b; //linear
}
};
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