I have to change $ into jQuery due to conflict validation.
Please find code. It seems an issue with the line that jQuery validation passes an error. how to solve this ?
Line with an error:
Manipulator.prototype.setupEvents = function() {
var self = this;
jQuery('#add').on('click', jQuery.proxy(self.onAddClick, self));
jQuery('#randomize').on('click', jQuery.proxy(self.onRandomize, self));
jQuery('#remove').on('click', jQuery.proxy(self.onRemoveClick, self));
self.$el.on('removed.shuffle', function(evt, jQuerycollection, shuffle)
{
if (!hasConsole) {
return;
}
See
$el.on
If I chnage to jQuery, it will pass an error.
Need help.
Whole script but $.
window.Manipulator = (function($) {
'use strict';
var hasConsole = window.console && typeof window.console.log === 'function';
var Manipulator = function( element ) {
var self = this;
self.$el = $( element );
self.init();
};
Manipulator.prototype.init = function() {
var self = this;
self.initShuffle();
self.setupEvents();
};
// Column width and gutter width options can be functions
Manipulator.prototype.initShuffle = function() {
this.$el.shuffle({
itemSelector: '.box',
speed: 250,
easing: 'ease',
columnWidth: function( containerWidth ) {
// .box's have a width of 18%
return 0.18 * containerWidth;
},
gutterWidth: function( containerWidth ) {
// .box's have a margin-left of 2.5%
return 0.025 * containerWidth;
}
});
// Shuffle is stored in the elements data with jQuery.
// You can access the class instance here
this.shuffle = this.$el.data('shuffle');
};
Manipulator.prototype.setupEvents = function() {
var self = this;
$('#add').on('click', $.proxy( self.onAddClick, self ));
$('#randomize').on('click', $.proxy( self.onRandomize, self ));
$('#remove').on('click', $.proxy( self.onRemoveClick, self ));
// Show off some shuffle events
self.$el.on('removed.shuffle', function( evt, $collection, shuffle ) {
// Make sure logs work
if ( !hasConsole ) {
return;
}
console.log( this, evt, $collection, shuffle );
});
};
Manipulator.prototype.onAddClick = function() {
// Creating random elements. You could use an
// ajax request or clone elements instead
var self = this,
itemsToCreate = 5,
frag = document.createDocumentFragment(),
grid = self.$el[0],
items = [],
$items,
classes = ['w2', 'h2', 'w3'],
box, i, random, randomClass;
for (i = 0; i < itemsToCreate; i++) {
random = Math.random();
box = document.createElement('div');
box.className = 'box';
// Randomly add a class
if ( random > 0.8 ) {
randomClass = Math.floor( Math.random() * 3 );
box.className = box.className + ' ' + classes[ randomClass ];
}
items.push( box );
frag.appendChild( box );
}
grid.appendChild( frag );
$items = $(items);
// Tell shuffle items have been appended.
// It expects a jQuery object as the parameter.
self.shuffle.appended( $items );
// or
// self.$el.shuffle('appended', $items );
};
Manipulator.prototype.getRandomInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
// Randomly choose some elements to remove
Manipulator.prototype.onRemoveClick = function() {
var self = this,
total = self.shuffle.visibleItems,
numberToRemove = Math.min( 3, total ),
indexesToRemove = [],
i = 0,
$collection = $();
// None left
if ( !total ) {
return;
}
// This has the possibility to choose the same index for more than
// one in the array, meaning sometimes less than 3 will be removed
for ( ; i < numberToRemove; i++ ) {
indexesToRemove.push( self.getRandomInt( 0, total - 1 ) );
}
// Make a jQuery collection out of the index selections
$.each(indexesToRemove, function(i, index) {
$collection = $collection.add( self.shuffle.$items.eq( index ) );
});
// Tell shuffle to remove them
self.shuffle.remove( $collection );
// or
// self.$el.shuffle('remove', $collection);
};
Manipulator.prototype.onRandomize = function() {
var self = this,
sortObj = {
randomize: true
};
self.shuffle.sort( sortObj );
// or
// self.$el.shuffle('sort', sortObj);
};
return Manipulator;
}(jQuery));
$(document).ready(function() {
new window.Manipulator( document.getElementById('my-shuffle') );
});