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Column 0 Column 1 Column 2… Re: Card Games Programming Software Development by Murtan … 4 }; class card { public: card(value v, suit s); card(const card &cpy); card & operator=(const card &op2); … m_suit = s; } card::card(const card & cpy) { m_value = cpy.m_value; m_suit = cpy.m_suit; } card & card::operator=(const card &op2) { m_value … card program fill in help. Programming Software Development by nandomendoza …break; . . . . . default: System.out.println("illegal card: " + card1); return; } //get the second character of … break; . . . . default: System.out.println("illegal card: " + card2); return; } //get the second character … Re: CARD GAME-HW assignment hell Programming Software Development by jonsca … consider the design aspects. Deck should contain an array of card objects. In the constructor for deck you can simply use… issue about passing the player's/npc's card object values from the card class to the deck class... and if we… could move the deck::shuffle() to card, it would be better... but i couldn't figure out…