Posts
 
Reputation
Joined
Last Seen
Ranked #1K
Strength to Increase Rep
+3
Strength to Decrease Rep
-0
23% Quality Score
Upvotes Received
1
Posts with Upvotes
1
Upvoting Members
1
Downvotes Received
5
Posts with Downvotes
3
Downvoting Members
3
3 Commented Posts
0 Endorsements
Ranked #2K
~35.1K People Reached
Favorite Tags
Member Avatar for restrictment
Member Avatar for sweety20
Member Avatar for Smithy566

You can use "atoi" to convert a string to int and "itoa" to convert it from int to string, or the other way around xD. Look for it on MSDN

Member Avatar for Milton Neal
0
177
Member Avatar for Pynolathgeen

Hello, I've got a question about the IOCP Thread pooling. How do I create such pools? Do I need to create some threads (I know about the 2*CPU rule) with the same function? Anyone care to explain me some? I'm new to IOCP, I already have some experience in Network …

Member Avatar for vijayan121
0
105
Member Avatar for Wakesta

This is just an .INI file, like wildgoose said. This is used for storing settings of the game you are playing

Member Avatar for bperiod
-2
131
Member Avatar for Pynolathgeen

Hello, I'm programming an little MMORPG for getting experience in Game Programming. I need a 2D Camera thing for this game to expand it a lot, since an MMORPG is not only on the same map. I know the trick of just moving everything to the left or the right …

0
71
Member Avatar for MATLAB2007

You need to set your project properties, assuming you use VC++. Press ALT+7, Click on Configuration Properties, go to C/C++ -> Code Generation. There is an option called Runtime Library, you should set it to Multi threaded. Be aware that you executable size increases with like 300kb. ~Pyno

Member Avatar for Pynolathgeen
0
99
Member Avatar for Pynolathgeen

Hello, I've got a pretty much burning question here. Its about BitBlt. I have a window that functions as a button but I wanted to do some markup on it. So I the added BS_OWNERDRAW style to the button, and wanted to BitBlt an image on it. I tried it …

0
73
Member Avatar for Pynolathgeen

Hello, I wrote a 2D game with some simple Collision Detection. I used the function IntersectRect() but I think it's slow. This is the code right now: int Collision(CHARACTER* object1, CHARACTER* object2) { D3DXVECTOR3 pos1 = object1->GetPosition(); D3DXVECTOR3 pos2 = object2->GetPosition(); RECT a, b, *des; a.left = pos1.x; a.right = …

Member Avatar for Pynolathgeen
0
132
Member Avatar for Pynolathgeen

Hello, I'm programming this patcher for my upcoming 2D Game, called Argyus Online. When I compile the patcher it works on my computer but when I execute it to my moms laptop, it give me some error. I can't translate it to english but I think its something with the …

Member Avatar for Pynolathgeen
0
111
Member Avatar for Pynolathgeen

Hello, I created a fully working progress bar for my 2D Game patcher. I have a question, Is it possible to have an Image painted on the progress bar? I know its possible in VB but I wanna try it in C++. I could find any results using Google. Thanks!

Member Avatar for Pynolathgeen
0
210
Member Avatar for KBL

Well, I don't know if it fixes your error but: [code=C++] char user[6], pass[6], username[6], passwrd[6], KazzyB; [/code] You declare KazzyB as a char, and pass is an char with a array of 6. [code=C++] if (pass = KazzyB) else if (pass != KazzyB) etc.. [/code] You are comparing an …

Member Avatar for KBL
0
25K
Member Avatar for Pynolathgeen

My program keeps crashing when not in debugging mode. So now i'm debugging manually, or well, log everything to find where it is crashing [code=C++] Oldproc = (PROC)SetWindowLong(Childs[1], GWL_WNDPROC, (DWORD)EditProc); cout << "Oldproc\n"; SetFocus(MainWnd); cout << "SetFocus() Done\n"; cout << "DIRECTX:\n"; DirectX = new DIRECTX(); // Creating DirectX cout << …

Member Avatar for tetron
0
129
Member Avatar for heindrix_chenx
Member Avatar for Pynolathgeen
0
884
Member Avatar for Pynolathgeen

I'm programming my own game at the moment, its connecting to a server and the server sends some spawn info and eventual other players who are connected. When a player moves, and an other player is also connected, the client of Player2 crashes. I don't know what is causing this, …

Member Avatar for Pynolathgeen
0
109
Member Avatar for ueoptimum
Member Avatar for gamerprog

I had the same, but in DirectX. In DirectX I can't seem to get the image scaled that it matches the RECT it uses. First try to get a bigger RECT, increase it if its too small and decrease when too big. (I don't know IF one uses RECT's with …

Member Avatar for Pynolathgeen
0
327
Member Avatar for Pynolathgeen

[URL="http://i41.tinypic.com/n2ef5k.jpg"]Screenshot.[/URL] Hello, I have a problem already for like a week and I seriously can't get out of it. Take a look at the screen shot. The server sends a packet to the client to spawn an NPC. If you look to the top commandline-window, the client does recv the …

Member Avatar for Pynolathgeen
0
239
Member Avatar for cwarn23

Really nice, thank you! I'm programming a simple server for a game of mine and I use it to get arguments from headers :3.

Member Avatar for tetron
1
630