Does anyone know how to make a surface tile when using DirectX? I tried to write the code for it myself, and I couldn't get it right. I had the right basic idea (I think), but I couldn't quite figure out how to organize the finer details. I'm wondering if there's a simple way to do it that I'm not seeing. Anyway, if anyone has done tiling surfaces before please share!
BTW, I'm using DirectX with C++ - not sure if that'll make a difference as far as the logistics of what needs to be done