hi

first i apologise if this is not the place to post this thread. :)

Is it possible to create a couronne game like the one in minilip : http://www.miniclip.com/couronnedeluxe/index.htm using c++ or any other programming language as java etc.

thanx

Dani AI

Generated

For : building a small 2D arcade/puzzle title like the one you referenced is less about a single language and more about three choices you make up front — target platform, how much low-level control you want, and how quickly you need a playable prototype. and were right to point out that many languages can do the job; the practical question is which workflow fits your goals.

Typical, practical paths to finish a simple game quickly:

  • Native C++: use a lightweight framework (SDL2 or SFML) for windowing/input, a 2D physics library (Box2D) if you need physics, and a simple audio library. Best control and performance for desktop builds.
  • Browser target from C++: compile with Emscripten to WebAssembly if you insist on C++ in the browser. Expect to adapt asset loading to async patterns and test across browsers.
  • Engine-based: use a game engine (Godot, Unity, etc.) for faster iteration if you want cross-platform export without low-level plumbing.
  • Pure web: HTML5 Canvas or WebGL with JS is the easiest path for browser-only games today.

A compact development checklist to get from idea to playable prototype:

  • Prototype core mechanic with placeholder art (1–2 days).
  • Implement main loop, input handling, and collision/physics (few days).
  • Add levels, scoring, basic UI and sound.
  • Polish: sprite sheets/texture atlases, optimize draw calls, profile slow spots.

Cautions: browser-era technologies changed — plugins like Flash are deprecated — so pick modern targets. Also remember art, sound, and level design often take as long as the code. If you list which platform you want (desktop, web, mobile) and how complex the physics/AI must be, a more focused stack and starter checklist can be suggested.

Recommended Answers

All 2 Replies

Ofcourse it's possible, why wouldn't it be.

yea it is possible to make games in almost any programming languages, it all just depends on what you want, quite a lot of internet games are made using java i think. But programming languages are very powerful, you can do almost anything with them

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.