hi, can i ask, what are the basic parts of a game engine? because i am planning to make one using java and i dont know where to start!! need you help thanks
oreo_cheesecake 0 Newbie Poster
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Jump to PostMy brother and I are actually in the midst of writing a "game engine", and I can tell you it is no small task. If you're looking to get a game put together in less than a couple of years (at least concerning an MMORPG), writing from scratch is probably …
Jump to PostI disagree as well... From an language architecture standpoint, C and C++ are always going to be better than Java, simply because of Java's dependance on the Virtual Machine. While Java is always getting better, that layer will always cause Java to execute (for the most part) slower than any …
Jump to PostSwing indeed. And before that AWT (which is still at the back of Swing in the non-visual area).
There's nothing like that for C++. Each compiler and platform has its own user interface libraries, and often a plethora of them, some of which work only on some platforms and libraries …
Jump to PostFor anything that can be said that's bad about microsoft; they certainly encourage amateur developers at times, and that's good for the industry; encouraging more people to learn and use a general and reasonably powerful programming language rather than the modkit for their current favorite FPS/RPG isn't a bad thing. …
Jump to PostIf you work real hard in C# you'll learn some neccessary skills and they'll transfer. Ask yourself this; do you seriously think that you, alone, are going to make a game that exceeds C#'s capabilities? If not, use C#! If you start 'a game' in C# and find it's beyond …
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