Hi everybody. First of all thanks for taking the time to read this. I'm having a problem with initializing the buttons and adding them to JPanel. The problem is with everything else I have I'm trying to add the buttons in initButtons(); to the JPanel but I can't seem to figure out how to add it, because I want the buttons to appear anytime they want to play and I want for when they press one of the alphabet buttons(I'm doing hangman) that it goes through the buttonClicked method. Basically I don't know what to do to call on those methods. I'm sorry if this is a really simple question that has a fairly simple answer, I am 3 months into this. THANKS A LOT.Here it is:
//starting to create the game window/frame
JPanel gameFramePanel= new JPanel(new FlowLayout());
//adding Action Listener to buttons for the game window
gameFrameInstructionsButton.addActionListener(this);
gameFrameMainButton.addActionListener(this);
gameFrameExitButton.addActionListener(this);
guessWordButton.addActionListener(this);
//add buttons to FramePanel
gameFramePanel.add(gameFrameInstructionsButton);
gameFramePanel.add(gameFrameMainButton);
gameFramePanel.add(gameFrameExitButton);
gameFramePanel.add(guessWordButton);
//Organize content pane
JPanel pane=new JPanel (new BorderLayout());
//Add Labelled input fields to display
JPanel inFieldPane=new JPanel(new GridLayout(3,11));
//adding the labels
JLabel guessILabel = new JLabel();
inFieldPane.add(new JLabel("Guess"));
inFieldPane.add(guessI);
pane.add(inFieldPane,BorderLayout.CENTER);
//Add Output fields
JPanel outFieldPane=new JPanel(new GridLayout(1,2));//creating and outFieldPane
outFieldPane.add(answerReal);
outFieldPane.add(yourGuess);
outFieldPane.add(incorrectGuess);
pane.add(gameFramePanel, BorderLayout.NORTH);
pane.add(outFieldPane,BorderLayout.SOUTH);
gameFrame.setContentPane(pane);
// set Content Pane and Size
gameFrame.setVisible(false);
gameFrame.pack();
gameFrame.setSize(800,300);
}
private void initButtons()
{
button=new JButton[26];
for(int index=0; index<26;index++)
{
button[index]=new JButton(""+index);
String letter = Character.toString((char)(index + 65));
button[index] = new JButton(letter);
button[index].addActionListener(this);
button[index].addMouseListener(new MyMouseAdapter(letter));
gameFramePanel.add(button[index]);
}
}
private void buttonClicked(String letter) {
if(alphabet.length==pilarF.length)
{
System.out.println("gdfdd");
}
}
private class MyMouseAdapter extends MouseAdapter {
private String letter;
public MyMouseAdapter(String letter) {
this.letter = letter;
}
public void mouseClicked(MouseEvent evt) {
buttonClicked(this.letter);
}
}