:eek: I have revised my program and am getting a run time heap error. Any ideas on what I need to fix?

#include <iostream>
#include <assert.h>
#include "rectangle.h"
using namespace std;


CRectangle::CRectangle()
{
	size = 0;
	pointArray = new CPoint[size];
}

CRectangle::CRectangle(CRectangle& R1)
{	
	size = R1.getSize();
	pointArray = new CPoint[size];

	for (int i = 0; i < size; i++)
	{
		pointArray[i] = R1.getValue(i);
	}
}

CRectangle::CRectangle(CPoint P1, CPoint P2)
{
	unsigned int width = 0;
	unsigned int height = 0;

	width = (P1.x - P2.x) + 1;
	height = (P1.y - P2.y) + 1;

	size = width * height;

	pointArray = new CPoint[size];

	unsigned int curLocation = 0;
	for (int i = P2.x; i <= P1.x; i++)
	{
		for (int j = P2.y; j <= P1.y; j++)
		{   
			CPoint curPoint (i, j);
			pointArray[curLocation] = curPoint;
			curLocation++;
		}
	}
}

CRectangle::~CRectangle()
{
	delete pointArray;
	pointArray = NULL;
}

unsigned int CRectangle::getSize()
{
	return size;
}

CPoint CRectangle::getValue(unsigned int location)
{
	return pointArray[location];
}

void CRectangle::test()
{
}

void intersect()
{
	//Friend Function to construct intersection of two CRectangles
	//The intersection of two CRectangles is the set of points that are 
	//in both CRectangles. 
	//intersection R1 R2 = {(x,y)|(x,y) in R1 and (x,y) in R2}
}

void union_function()
{
	//Friend Function to determine the union of the two CRectangles.  
	//The union of two CRectangles is the set of points in both 
	//CRectangles. union R1 R2 = {(x,y)|(x,y) in R1 or (x,y) in R2)}
}

void diff()
{
	//Friend Function to determine the difference of two CRectangles.  
	//A difference of two retangles is the set of points that are in the 
	//first CRectangle but not in the second.
	//difference R1 R2 = {(x,y)|(x,y) in R1 and (x,y) not in R2)}
}

void concat()
{
	//Member Function to concatenate another CRectangle on the 
	//right.  So R1.concatright(R2) will form the union of all the points 
	//in R1 and a modification of all the points in R2 The x-coordinate of 
	//all of the points in R2 are increased by one plus the 
            //maximum x-coordinate of all of the points in R1.
	//R1.concatright(R2) = {(x,y)|(x,y) in R1 or (x',y) 
            //in R2 and x'= x+1+maxX(R2)}
	//where maxX(R2) is the maximum of all the x values of the points
            //in R2.  It may notactually be a CRectangle as defined, but we still 
	//call the result a "CRectangle".
}

void another()
{
	//Member Function to concatenate another rectagle above.  
            //So R1.concatabove(R2) will form the union of all the points
	// in R1 and modification of all the points in R2.  The
	//y-coordinate of all the points in R2 are increased by one plus the 
	//maximum y-coordinate of all of the points in R1.  It may not 
            //actually be a CRectangle as defined, but we
	//still call the resule a "CRectangle".  
	//R1.concatabove(R2) = {(x,y)|(x,y) in R1 or (x, y') in R2 and 
            //y= y'+1+maxY(R2)} where maxY(R2) is the maximum of 
	//all of the y values of the points in R2.
}

void CRectangle::printRectangle(CPoint P1, CPoint P2)
{

	unsigned int printLocation = 0;
	for (int i = P1.x; i <= P1.y; i++) 
	{
		for (int j = P2.x; j <= P2.y; j++)
		{
			CPoint printPoint (i, j);
			pointArray[printLocation] = printPoint;
			cout << "x";
			printLocation++;
		}
	}
}

// Point.cpp: implementation of the CPoint class.
//
//////////////////////////////////////////////////////////////////////

#include "Point.h"

//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////

CPoint::CPoint()
{
	x = 0;
	y = 0; 
}

CPoint::CPoint(unsigned int x1, unsigned int y1)
{
	x = x1;
	y = y1;
}

CPoint::~CPoint()
{

}

#ifndef POINT_H
#define POINT_H
#include <iostream>
using namespace std;

class CPoint
{
public:
    CPoint();  //constructor
	CPoint(unsigned int, unsigned int);
	~CPoint(); //destructor
	unsigned int x;
	unsigned int y; 
};
#endif

#ifndef RECTANGLE_H
#define RECTANGLE_H
#include <iostream>
#include "Point.h"
using namespace std;

class CRectangle
{
public:
    CRectangle();  //constructor
	CRectangle(CRectangle&); //copy constructor
	CRectangle(CPoint, CPoint);
	~CRectangle(); //destructor
	unsigned int getSize();
	CPoint getValue(unsigned int);
	void test();
	friend void intersect();
	friend void unionFunction();
	friend void diff();
	friend void concat();
	friend void another();
	void printRectangle(CPoint, CPoint);

private:
	unsigned int size;
    CPoint* pointArray;
};
#endif

#include <iostream>
#include <assert.h>
#include <algorithm>
#include "rectangle.h"
#include "Point.h"
using namespace std;

int main()
{
	//Regression Testing
	CPoint testP1;

	assert(testP1.x == 0);
	assert(testP1.y == 0);

	CPoint testP2(3,7);

	assert(testP2.x == 3);
	assert(testP2.y == 7);

	CRectangle testR1;

	assert(testR1.getSize() == 0);
	testR1.test();

	//Executing Main Program Function NOW!
	CPoint P1(4,3);
	CPoint P2(1,1);

	CRectangle R1(P1, P2);

    return 0;
}

Problem:

delete pointArray;

You allocate memory with new[], so you should release it with delete[]. Otherwise the behavior is undefined, and because the memory manager is usually very fragile, I wouldn't be surprised if that were your problem.

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