I want to make a bot for Counter-Strike called Counter-Bot.
Does anyone want to help? A disassembler would be good, too.

Dani AI

Generated

A short, practical primer for that follows what others here hinted at: there are two very different approaches to "making a CS bot" — (A) a legitimate, local/offline or server-side bot used for testing or single‑player, and (B) a client-side hack that alters live multiplayer. and are right to flag the ethics and risk: Valve’s anti-cheat (VAC) will permanently block accounts found running game‑manipulating software. (See Valve’s VAC FAQ for details.)
(https://help.steampowered.com/en/faqs/view/571A-97DA-70E9-FF74)

If the aim is to learn or build something you can ship without breaking rules, pick the exact Counter‑Strike engine/version first and use the supported toolchain. For Source‑engine titles use the Source SDK and server‑side plugin frameworks like SourceMod; for GoldSrc/CS 1.6 the community standard is AMX Mod X and bot addons. Those ecosystems give you safe hooks, documentation, and examples rather than brittle reverse engineering.
Source SDK: https://developer.valvesoftware.com/wiki/Source_SDK
SourceMod: https://www.sourcemod.net/
AMX Mod X: https://www.amxmodx.org/

Two quick technical notes most threads miss: bots need good navigation data and a sane behavior model. On Source you generate and edit nav meshes in‑game with nav_generate/nav_analyze/nav_save and tune waypoints/places for good behavior. For engine‑agnostic nav and crowd movement, Recast & Detour is a production‑grade open source toolset.
Nav mesh docs: https://developer.valvesoftware.com/wiki/Nav_Mesh_Editing
Recast & Detour: https://github.com/recastnavigation/recastnavigation

Suggested workflow (short): decide target version, install the SDK/mod framework and a local dedicated server, study an existing bot mod to learn its state machine and attack/aim routines, implement one small behavior at a time (move→aim→shoot), and test on local maps with proper nav meshes. As recommended, do the background research first; as suggested, recruit collaborators via the projects/partners forum if needed — but be explicit you want educational/server‑side work, not multiplayer cheats. Avoid disassemblers/DLL injection for online play: they are fragile, legally risky, and lead to bans.

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All 6 Replies

>Does anyone want to help?
No.

>A disassembler would be good, too.
www.google.com would be a good place to start searching.

even i also have the same problem

commented: Spammer, just advertising your signature +0
commented: v bad -1

Post it in this forum if you're in search of project partners.

Moved:

I say do your own dirty work, don't try and get other people involved in cheating.. :angry:

commented: Hell yeah! +17

Oh lord, people wanting us to help with CS bots... no, you do your own work. Actually learn something.

commented: Well said +17
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