this code is a game that uses socket to be able to connect to each other so that there would be a 2player game.. but there something wrong here...here's the code..i'm using linux as my operating system ..this is the client side..
#include <stdio.h>
#include <iostream>
//#include <conio.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netdb.h>
using namespace std;
void error(char *msg)
{
perror(msg);
exit(0);
}
int main(int argc, char *argv[])
{
int sockfd,portno, n, n1;
struct sockaddr_in serv_addr;
struct hostent *server;
char buffer[256];
if (argc < 3) {
fprintf(stderr,"usage %s hostname port\n", argv[0]);
exit(0);
}
portno = atoi(argv[2]);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
server = gethostbyname(argv[1]);
if (server == NULL) {
fprintf(stderr,"ERROR, no such host\n");
exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr,
(char *)&serv_addr.sin_addr.s_addr,
server->h_length);
serv_addr.sin_port = htons(portno);
//if (connect(sockfd,&serv_addr,sizeof(serv_addr)) < 0)
// error("ERROR connecting");
//if (connect(sockfd, &serv_addr,sizeof(serv_addr)) < 0)
//error("ERROR connecting");
printf("Welcome to Battle of Jack 'en Poy\n");
printf("Please enter your name: ");
bzero(buffer,256);
fgets(buffer,255,stdin);
n = write(sockfd,buffer,strlen(buffer));
bzero(buffer,256);
n = write(sockfd," ! ",3);
if (n < 0)
error("ERROR writing to socket");
bzero(buffer,256);
n = read(sockfd,buffer,255);
if (n < 0)
error("ERROR reading from socket");
printf("%s\n",buffer);
return 0;
}
this is the server side..
#include <cstdlib>
#include <iostream>
#include <iomanip>
#include <string>
#include <time.h>
#include <windows.h>
#include <conio.h>
using namespace std;
#define splayer 1
#define cplayer 0
char buffer_name[256];
int newsockfd;
int n;
void error(char *msg)
{
perror(msg);
exit(1);
}
void game();
string player1="^^^";
string player2="^^^";
int main(int argc, char *argv[])
{
int sockfd, newsockfd, portno, clilen, pid;
struct sockaddr_in serv_addr, cli_addr;
if (argc < 2) {
fprintf(stderr,"ERROR, no port provided\n");
exit(1);
}
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0)
error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(argv[1]);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
sizeof(serv_addr)) < 0)
error("ERROR on binding");
listen(sockfd,5);
clilen = sizeof(cli_addr);
while (1) {
if (newsockfd < 0)
error("ERROR on accept");
pid = fork();
if (pid < 0)
error("ERROR on fork");
if (pid == 0) {
close(sockfd);
dostuff();
exit(0);
}
else close(newsockfd);
}
return 0;
//game();
}
void game()
{
cout<<"+--------------------------------------+"<<endl;
cout<<"| This is a shooting game. You must |"<<endl;
cout<<"| type as many as you can, the |"<<endl;
cout<<"| letters on the screen that you can |"<<endl;
cout<<"| see. The player with the most |"<<endl;
cout<<"| number of points wins the game! |"<<endl;
cout<<"| Each player only has 3 lives, |"<<endl;
cout<<"| so if it runs out, you lose! |"<<endl;
cout<<"+--------------------------------------+"<<endl;
string blocks[25][25];
//string player1="^^^";
//string player2="^^^";
//BLAH BLAH BLAH BLAH BLAH BLAH BLAH
//THIS IS THE MAIN GAME
you know what people...my professor didn't taught us socket..he simply game us this project..so any help would be appreciated..tnx