public class GameOfLife implements GameInterface {
    private boolean[][] originalMap,    // The initial cell configuration
                                map,    // The current cell configuration
                             newMap;    // The next generation configuration
    private GameGUI gui;
    private int generation = 0;
    private FileIO fileIO;

    // GameOfLife constructor
    public GameOfLife() {
        originalMap = new boolean[MAX_ROWS][MAX_COLS];
        map = new boolean[MAX_ROWS][MAX_COLS];
        newMap = new boolean[MAX_ROWS][MAX_COLS];
        gui = new GameGUI(this, map);
        gui.setTitle("CIS 181 Array Based Game Of Life");
        fileIO = new FileIO("life", "Game of Life Text Files");
        readExample(2);
    }

    //  ====>>>>> Complete the methods below this line! <<<<<====

    // copyMap:
    // Precondtions: None.
    // Postcondtion: 'map' is a deep copy of 'sourceMap'.
    //
    private void copyMap(boolean sourceMap[][]) {

        // ==> 1. Add your code here!

    }

    // clearMap:
    // Precondtions: None.
    // Postcondtion: Sets all cells of the 'targetMap' to DEAD.
    //
    private void clearMap(boolean targetMap[][]) {

        // ==> 2. Add your code here!

    }

    //  getFlatNeighborCount:
    //  Precondtions:  0 <= row < MAX_ROWS and 0 <= col < MAX_COLS.
    //  Postcondtion:  A count of all LIVE neighbors of the cell at [row, col] is
    //                 returned where its neighbors are all the ADJACENT cells
    //                 including those
    //                 a) In the rows BELOW and ABOVE the cell (if any exist).
    //                 b) In the columns LEFT and RIGHT of the cell (if any exist).
    //                 Thus, a cell adjacent to a board edge (or corner) has
    //                 fewer neighbors than other cells.
    //
    private int getFlatNeighborCount(int row, int col){
        int count = 0;

        // ==> 3. Add your code here!


        return count;
    }


    // nextGenerationForFlatGrid:
    // Precondtions: None
    // Postcondtion: The next generation of live and dead cells is calculated using
    //               a) the FLAT neighbor counts.
    //               b) the current birth, survival and death count rules.
    //               c) the rules are applied to the counts obtained from the current
    //                  generation's configuration of live and dead cells.
    //               The current 'map' is updated to the next generation's configuration
    //               of live and dead cells.
    //
    public  void nextGenerationForFlatGrid() {

        // ==> 4. Add your code here!

    }


    // ==> 5. Implement the game of life for torus grid.

    public  void nextGenerationForTorusGrid() {}




    //  ====>>>>> Don't touch the code below this line! <<<<<====

    // Return the next generation
    public int getGeneration() {
        return generation;
    }

    // Reset the map to the original map
    public void reset() {
        copyMap(originalMap);
        generation = 0;
        gui.repaint();
    }

    // Game of life examples 1-4: Fish, Plus, Glider, FlyingMachine
    public void readExample(int n) {
        System.out.println("Initializing with example " + n + " ...");
        clearMap(originalMap);

        switch (n) {
           case 1: // Example 1: Fish
             for (int col = 23; col <= 26; col++)
                 originalMap[13][col] = ALIVE;
             originalMap[14][22] = ALIVE;
             originalMap[14][26] = ALIVE;
             originalMap[15][26] = ALIVE;
             originalMap[16][22] = ALIVE;
             originalMap[16][25] = ALIVE;
             break;
           case 2: // Example 2: Plus
               for (int col = 6; col < 43; col++)
                 originalMap[24][col] = ALIVE;
             for (int row = 6; row < 43; row++)
                 originalMap[row][24] = ALIVE;
             break;
           case 3: // Example 3: Glider
                originalMap[14][23] = ALIVE;
             originalMap[15][24] = ALIVE;
             for (int row = 13; row <= 15; row++)
                 originalMap[row][25] = ALIVE;
             break;
           case 4: // Example 4: FlyingMachine
                for (int col = 22; col <= 25; col++) {
                 originalMap[11][col] = ALIVE;
                 originalMap[19][col] = ALIVE;
             }
             for (int row = 14; row <= 16; row++)
                 for (int col = 17; col <= 18; col++)
                     originalMap[row][col] = ALIVE;
             originalMap[15][19] = ALIVE;
             for (int row = 12; row <= 18; row = row+2)
                 originalMap[row][21] = ALIVE;
             originalMap[14][24] = ALIVE;
             originalMap[16][24] = ALIVE;
             originalMap[12][25] = ALIVE;
             originalMap[13][25] = ALIVE;
             originalMap[17][25] = ALIVE;
             originalMap[18][25] = ALIVE;
             break;
           default: // Default Example: ClearSpace
             break;
        }

        copyMap(originalMap);
        generation = 0;
        gui.repaint();
    }

    //  Read map from file
    public void readInMap() {
        clearMap(originalMap);
        if (fileIO.read(originalMap)) {
            copyMap(originalMap);
            generation = 0;
        } else
            readExample(2);
        gui.repaint();
    }

    // Write map to file
    public void writeMap() {
       fileIO.write(map);
    }

    // Change the state of a cell
    public void updateMap(int row, int col) {
        map[row][col] = !map[row][col];

    }

    // Destroy the GUI window
    public void destroy() {
        gui.dispose();
    }

    // The main method of GameOfLife
    public static void  main(String[] args) {
        GameOfLife game = new GameOfLife();
    }
}

import java.io.*;
import javax.swing.*;
import javax.swing.filechooser.FileFilter;

public class FileIO {
    protected int maxRowsRead = 0, maxColsRead = 0;
    protected boolean echoIO = false;
    protected JFileChooser chooser; // Remembers previous directory
    protected SimpleFileFilter lifeFilter;

    FileIO(String fileExtension, String fileDescription) {
        chooser = new JFileChooser();
        lifeFilter = new SimpleFileFilter(fileExtension, fileDescription);
    }

    public File getFile() {
        File file = null;
        int returnVal;

        chooser.setFileFilter(lifeFilter);
        returnVal = chooser.showOpenDialog(null);
        if (returnVal == JFileChooser.APPROVE_OPTION) {
            file = chooser.getSelectedFile();
            System.out.println("You chose to open the file: "+ file.getName()+".");
        } else
            System.out.println("No file selected.");

        return file;
    }

    public File putFile() {
        File file = null; int returnVal;
        chooser.setFileFilter(lifeFilter);
        returnVal = chooser.showSaveDialog(null);
        if (returnVal == JFileChooser.APPROVE_OPTION) {
            file = chooser.getSelectedFile();
            System.out.println("You chose to save the file: "+ file.getName()+".");
        } else
            System.out.println("Save was not approved.");

        return file;
    }

    public int getMaxRowsRead() {
        return maxRowsRead;
    }

    public int getMaxColsRead() {
        return maxColsRead;
    }

    public boolean read(boolean bray[][]) {
        try {
            File file = getFile();
            if (file == null)
                return false;
            else {
                int inInt;
                char inChar; String inStr;
                int row = 0, col = 0;

                FileInputStream inStream = new FileInputStream(file);
                InputStreamReader reader = new InputStreamReader(inStream);
                inInt = reader.read();
                while ((inInt != -1)&&(row < bray.length)) {
                    inChar = (char)inInt;
                    switch (inChar) {
                    case '-':
                        if (col < bray[row].length){
                            bray[row][col] = false;
                            col++;
                        }
                        break;
                    case '*':
                        if (col < bray[row].length){
                            bray[row][col] = true;
                            col++;
                        }
                        break;
                    case '\n':
                        if (maxColsRead < col)
                            maxColsRead = col;
                        col = 0;
                        row++;
                        break;
                    default: ;
                    }
                    if (echoIO)
                        System.out.print(inChar);
                    inInt = reader.read();
                } // while
                maxRowsRead = row;
                if (echoIO)
                    System.out.println("");
                reader.close();
                return true;
            } // else
        } catch (IOException e){
            System.out.println("Error in reading.");
            return false;
        }
    }

    public void write(boolean bray[][]) {
        try {
            File file = putFile();
            if (file == null)
                System.out.print("File null");
            else {
                FileOutputStream outStream = new FileOutputStream(file);
                OutputStreamWriter writer = new OutputStreamWriter(outStream);
                final int DASH = (int)'-';
                final int ASTERISK = (int)'*';
                final int NEW_LINE = (int)'\n';

                for (int row = 0; row < bray.length; row++){
                     for (int col = 0; col < bray[row].length; col++){
                          if (bray[row][col]) {
                              writer.write(ASTERISK);
                              if (echoIO)
                                     System.out.print('*');
                          } else {
                              writer.write(DASH);
                              if (echoIO)
                                    System.out.print('-');
                          }
                     }
                     writer.write(NEW_LINE);
                     if (echoIO) System.out.println();
                 }
                 writer.flush();
                 writer.close();
             }
         } catch (IOException e) {
             System.out.println("Error in writing.");
         }
    }

    private class SimpleFileFilter extends FileFilter {

        protected String extensionStr="";
        protected String fileDescriptionStr = "";

        public SimpleFileFilter(String extensionStr, String fileDescriptionStr) {
            this.extensionStr = extensionStr;
            this.fileDescriptionStr = fileDescriptionStr;
        }

        public String getExtension(File f) {
            String ext = null;
            String s = f.getName();
            int i = s.lastIndexOf('.');
            if (i > 0 &&  i < s.length() - 1)
                ext = s.substring(i+1).toLowerCase();
            return ext;
        }

        public boolean accept(File f) {
            if (f.isDirectory())
                return true;
            else {
              String extension = getExtension(f);
              if (extension != null)
                  return (extension.equals(extensionStr));
            }
            return false;
        }

        public String getDescription() {
            return fileDescriptionStr;
        }
    }
}

import javax.swing.*;
import java.awt.*;

public class GameBoard extends JComponent {
    public static final int BOARD_WIDTH = 500;
    public static final int BOARD_HEIGHT = 500;
    public static final int BOARD_MARGIN = 5;
    public static final int GAME_BOARD_BOTTOM = BOARD_HEIGHT + 2*BOARD_MARGIN;
    public static final int GAME_BOARD_RIGHT = BOARD_WIDTH + 2*BOARD_MARGIN;
    public static final int CELL_HEIGHT = 10;
    public static final int CELL_WIDTH = 10;

    Dimension preferredSize;
    boolean boardArray[][];
    Image gridImage511_By_511;

    public GameBoard(boolean boardArray[][]){
        preferredSize = new Dimension(GAME_BOARD_RIGHT + 1, GAME_BOARD_BOTTOM + 1);
        this.setSize(preferredSize.width, preferredSize.height);
        this.boardArray= boardArray;
        setBorder(BorderFactory.createMatteBorder(BOARD_MARGIN, BOARD_MARGIN,
                                                  BOARD_MARGIN, BOARD_MARGIN,
                                                  Color.BLUE));
        setOpaque(true);
        gridImage511_By_511 =
            Toolkit.getDefaultToolkit().getImage(getClass().getResource("gameGrid.gif"));
        this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
    }

    public Dimension getPreferredSize() {
        return preferredSize;
    }

    protected void paintComponent(Graphics g) {
        if (isOpaque()) {
            g.setColor(getBackground());
            g.fillRect(0, 0, getWidth(), getHeight());
        }
        g.drawImage(gridImage511_By_511,0,0, this);
        g.setColor(Color.BLUE);
         for (int row = 1; row <= boardArray.length; row++)
            for (int col = 1; col <= boardArray[0].length; col++)
               if (boardArray[row-1][col-1]) {
                   g.fillRect(col*CELL_WIDTH-2, row*CELL_HEIGHT-2,
                               CELL_WIDTH-BOARD_MARGIN, CELL_HEIGHT-BOARD_MARGIN);
               }
    }

    public Point getCell(Point pt){
        if (pt.x < BOARD_MARGIN)
            pt.x = BOARD_MARGIN;
        else if (pt.x >=  GAME_BOARD_RIGHT-BOARD_MARGIN)
            pt.x =  GAME_BOARD_RIGHT-BOARD_MARGIN-1;

        if (pt.y < BOARD_MARGIN)
            pt.y = BOARD_MARGIN;
        else if (pt.y >= GAME_BOARD_BOTTOM-BOARD_MARGIN)
            pt.y = GAME_BOARD_BOTTOM-BOARD_MARGIN-1;
        return new Point((pt.x-BOARD_MARGIN)/CELL_WIDTH, (pt.y-BOARD_MARGIN)/CELL_HEIGHT);
    }

    public void drawCell(Point cell){
        int x = (cell.x+1)*CELL_WIDTH-BOARD_MARGIN;
        int y = (cell.y+1)*CELL_HEIGHT-BOARD_MARGIN;
        repaint(x,y,CELL_WIDTH,CELL_HEIGHT);
    }
}

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.Runnable;
import java.lang.Thread;

public class GameGUI extends JFrame implements Runnable, ActionListener {
    public final int FLAT_GRID = 1;           // One of two possible grid modes
    public final int TORUS_GRID = 2;          // The second of two possible grid modes

    protected GameInterface game;
    protected GameBoard board;
    protected JButton goButton, stepButton,resetButton,
                      readInMapButton, saveButton;
    protected JComboBox gridTypeComboBox, speedComboBox, exampleComboBox;
    protected JLabel generationLabel, rowColLabel;

    protected int gridMode = FLAT_GRID;
    protected Thread playGameThread = null;
    protected boolean gameStopped = true;
    protected int gameSpeed = 500;

    public GameGUI(GameInterface game, boolean[][] map) {
        this.game = game;
        board = new GameBoard(map);
        setContentPane(makeContentPane());
        pack();
        setVisible(true);
    }

    public Container makeContentPane() {
        Color birthColor = new Color(160, 160, 222);
        Color survivalColor = new Color(192, 192, 255);
        Color lightBlue = new Color(200, 200, 240);
        Color gray12 = new Color(222,222,222);
        setSize(550, 600);

        //IO buttons
        readInMapButton = new JButton("Open Cell Configuration...");
        readInMapButton.setActionCommand("Open");
        readInMapButton.addActionListener(this);
        readInMapButton.setBackground(lightBlue);

        saveButton = new JButton("Save Cell Configuration...");
        saveButton.setActionCommand("Save");
        saveButton.addActionListener(this);
        saveButton.setBackground(lightBlue);

        String[] exampleStrs = {"Fish", "Plus", "Glider", "FlyingMachine", "ClearSpace"};
        exampleComboBox = new JComboBox(exampleStrs);
        exampleComboBox.setSelectedIndex(1);
        exampleComboBox.addActionListener(this);
        exampleComboBox.setBackground(lightBlue);

        JPanel IOPane = new JPanel();
        IOPane.setBackground(lightBlue);

        JPanel topPane = new JPanel();
        topPane.setLayout(new BorderLayout());
        topPane.add(IOPane,BorderLayout.CENTER);
        IOPane.add(readInMapButton);
        IOPane.add(saveButton);
        IOPane.add(exampleComboBox);

        JPanel tempPane = new JPanel();

        //Game generation control buttons

        String[] gridStrs = {"Flat Grid", "Torus Grid"};
        gridTypeComboBox = new JComboBox(gridStrs);
        gridTypeComboBox.setSelectedIndex(0);
        gridTypeComboBox.addActionListener(this);
        gridTypeComboBox.setBackground(gray12);

        String[] speedStrs = {"Slow", "Medium", "Fast", "Light"};
        speedComboBox = new JComboBox(speedStrs);
        speedComboBox.setSelectedIndex(1);
        speedComboBox.addActionListener(this);
        speedComboBox.setBackground(gray12);

        stepButton = new JButton("Step");
        stepButton.setActionCommand("Step");
        stepButton.addActionListener(this);
        stepButton.setBackground(gray12);

        goButton = new JButton("Go");
        goButton.setActionCommand("Go");
        goButton.addActionListener(this);
        goButton.setBackground(gray12);

        resetButton = new JButton("Reset");
        resetButton.setActionCommand("Reset");
        resetButton.addActionListener(this);
        resetButton.setBackground(gray12);

        JPanel buttonPane = new JPanel();
        buttonPane.setBackground(gray12);

        tempPane = new JPanel();
        tempPane.setLayout(new BorderLayout());
        tempPane.setBackground(gray12);
        tempPane.add(gridTypeComboBox, BorderLayout.NORTH);
        buttonPane.add(tempPane);

        tempPane = new JPanel();
        tempPane.setLayout(new BorderLayout());
        tempPane.setBackground(gray12);
        tempPane.add(speedComboBox, BorderLayout.NORTH);
        buttonPane.add(tempPane);

        tempPane = new JPanel();
        tempPane.add(goButton);
        tempPane.setBackground(gray12);
        buttonPane.add(tempPane);

        tempPane = new JPanel();
        tempPane.add(stepButton);
        tempPane.setBackground(gray12);
        buttonPane.add(tempPane);

        tempPane = new JPanel();
        tempPane.add(resetButton);
        tempPane.setBackground(gray12);
        buttonPane.add(tempPane);

        generationLabel = new JLabel("Generation: 0");
        rowColLabel = new JLabel("[0,0]",JLabel.CENTER);
        rowColLabel.setForeground(Color.blue);
        tempPane = new JPanel();
        tempPane.setLayout(new BorderLayout());
        tempPane.setBackground(gray12);
        tempPane.add(generationLabel, BorderLayout.NORTH);
        tempPane.add(rowColLabel, BorderLayout.CENTER);
        buttonPane.add(tempPane);

        JPanel bottomPane = new JPanel();
        bottomPane.setLayout(new BorderLayout());
        bottomPane.add(buttonPane, BorderLayout.CENTER);
        bottomPane.setBackground(gray12);

        JPanel controlsPane = new JPanel();
        controlsPane.setLayout(new BorderLayout());
        controlsPane.add(topPane,  BorderLayout.NORTH);
        controlsPane.add(bottomPane, BorderLayout.SOUTH);

        JPanel mainPane = new JPanel();
        mainPane.setLayout(new BorderLayout());
        mainPane.add(controlsPane, BorderLayout.NORTH);

       // Component board = game.getBoard();
        board.addMouseListener(new gameMouseAdapter());
        board.addMouseMotionListener(new gameMouseMotionAdapter());
        tempPane = new JPanel();
        tempPane.add(board);
        tempPane.setBackground(gray12);
        mainPane.add(tempPane, BorderLayout.SOUTH);

        mainPane.setBorder(BorderFactory.createMatteBorder(1,1,2,2,Color.black));

        addWindowListener(new WindowAdapter() {
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });

        return mainPane;
    }

    private void resetGoButton(boolean resetGenerationLabel) {
        goButton.setText("Go");
        if (resetGenerationLabel)
            generationLabel.setText("Generation: 0");
        gameStopped = true;
        playGameThread = null;
    }

    private void step() {
        if (gridMode == FLAT_GRID)
            game.nextGenerationForFlatGrid();
        else
            game.nextGenerationForTorusGrid();
        this.repaint();
        generationLabel.setText("Generation: " + game.getGeneration());
    }

    public void actionPerformed(ActionEvent e) {
        String command = e.getActionCommand();

        if (command.equals("comboBoxChanged")){
            if (e.getSource() == gridTypeComboBox){
                resetGoButton(true);
                switch (gridTypeComboBox.getSelectedIndex()){
                   case 0: gridMode = FLAT_GRID; break;
                   case 1: gridMode = TORUS_GRID; break;
                }
            } else if (e.getSource() == speedComboBox){
                switch (speedComboBox.getSelectedIndex()){
                   case 0:  gameSpeed = 1000; break;
                   case 1:  gameSpeed =  500; break;
                   case 2:  gameSpeed =  100; break;
                   case 3:  gameSpeed =   10; break;
                }
            } else if (e.getSource() == exampleComboBox){
                switch (exampleComboBox.getSelectedIndex()){
                   case 0:  game.readExample(1); break;
                   case 1:  game.readExample(2); break;
                   case 2:  game.readExample(3); break;
                   case 3:  game.readExample(4); break;
                   case 4:  game.readExample(0); break;
                }
             }
        } else if(command.equals("Step")) {
            resetGoButton(false);
            step();
        } else if(command.equals("Go")){
            if (goButton.getText().equals("Go")) {
                goButton.setText("Stop");
                playGameThread = new Thread(this);
                gameStopped  = false;
                playGameThread.start();
            } else {
                resetGoButton(false);
                this.repaint();
            }
        }else if(command.equals("Reset")){
            resetGoButton(true);
            game.reset();
        } else if(command.equals("Open")){
            resetGoButton(true);
            game.readInMap();
        } else if(command.equals("Save")){
            if(!gameStopped)
               resetGoButton(true);
            game.writeMap();
        }
    }

    public class gameMouseAdapter extends MouseAdapter {
        public void mousePressed(MouseEvent e){
            if (!gameStopped)
                resetGoButton(true);
            toggleCell(e.getPoint());
        }
    }

    // change the state of a cell
    public void toggleCell(Point clickedPt) {
        try{
            Point cell = board.getCell(clickedPt);
            game.updateMap(cell.y, cell.x);
            board.drawCell(cell);
        } catch (ArrayIndexOutOfBoundsException e){
            System.out.println("ERROR in ToggleCell.\n" + e);
        }
    }

    public class gameMouseMotionAdapter extends MouseMotionAdapter {
        public void mouseMoved(MouseEvent e){
            GameBoard board = (GameBoard)e.getComponent();
            Point cell = board.getCell(e.getPoint());
            rowColLabel.setText("[" + cell.y + ", " + cell.x + "]");
        }
    }

    public void run() {
        while(!gameStopped){
            step();
            try{
                Thread.sleep(gameSpeed);
            } catch(InterruptedException e){}
        }
    }


//import java.awt.Point;

public interface GameInterface {
    public final boolean DEAD = false;        // State of a dead cell
    public final boolean ALIVE = true;        // State of a live cell
    public final int BIRTH_NBR_COUNTS = 3;    // The neighbor counts that allow a dead
                                              // cell to be vivified in the next generation
    public final int SURV_NBR_COUNTS_2 = 2;   // The neighbor counts that allow a live
    public final int SURV_NBR_COUNTS_3 = 3;   // cell to survive to the next generation
    public final int MAX_ROWS = 50;           // The maxium number of grid rows
    public final int MAX_COLS = 50;           // The maxium number of grid columns

    public  void nextGenerationForFlatGrid(); // Run game of life for one step
    public  void nextGenerationForTorusGrid();// Run game of life for one step

    public int getGeneration();               // Get current generation number
    public void reset();                      // Reset the map to the original map
    public void readExample(int n);           // Read sample examples
    public void readInMap();                  // Read in map from file
    public void writeMap();                   // Write map to file
    public void updateMap(int row, int col);  // Change the state of a cell

}

hi! can anyone please help me complete this code

You have got to be kiding

You have got to be kiding

hey, any programmer without a sense of humour burns out sooner or later..
as for adetya: yes, we cán propably complete your code. too bad we won't, now isn't it? we are willing to help you solve your problems for your assignment, if you would just be willing to do a little bit more than just post the assignment here

i know tht,and i knw i shouldnt be doing this.but i am a business student.its not even my major!i am in accounting.i can do taxes but not this.i only took up this course because i missed a dead line and i thought i can do it but clearly, i cant.i am just clearly trying to get through this so as to pass this course.thts all.is tht so wrong?

If you have studied from day one of the class and practice with simple programs you could do it.
Plus you attitude was not the best encountered here. Your tone was demanding, you just posted only the code with no explanations whatsoever as if it is our job to do other people's homework and why should we waste our time to complete this?

commented: Well said. +8

If you have studied from day one of the class and practice with simple programs you could do it.
Plus you attitude was not the best encountered here. Your tone was demanding, you just posted only the code with no explanations whatsoever as if it is our job to do other people's homework and why should we waste our time to complete this?

cant u read?ACCOUNTING MAJOR...i dont have any background in this.this is the first and definatly the last cis course ill be taking ever.i never realised this would be this tough and also i was tld they would be starting frm the very basic,which didnt happen.plus i really dont think i nything is wrong with my attitude.i only just registered and this was my first post.Also..plz dont waste ur time,i asked fr help..not a favor.

cant u read?

Can't you write?

ACCOUNTING MAJOR...i dont have any background in this.this is the first and definatly the last cis course ill be taking ever.

YOUR COURSEWORK. Regardless of your background, you can either make the effort to pass or fail the course.

plus i really dont think i nything is wrong with my attitude.i only just registered and this was my first post.Also..plz dont waste ur time,i asked fr help..not a favor.

No, actually you asked and continue to ask for a favor. You can't even be bothered to type in proper English, just this IM-speak drivel. You're too lazy to communicate acceptably and too lazy to put any effort into the assignment. Why should anyone else put any of their own effort into doing your homework for you?

commented: Well said. +8

i only just registered and this was my first post.

I didn't say this was your 100th post, I just said that your tone was demanding in the way you asked for other people to do your homework, because that is what you asked:
"complete this code"

You didn't even explain what the code does as if we will read tons of lines of code and waste even more time to understand it

i know tht,and i knw i shouldnt be doing this.but i am a business student.its not even my major!i am in accounting.i can do taxes but not this.i only took up this course because i missed a dead line and i thought i can do it but clearly, i cant.i am just clearly trying to get through this so as to pass this course.thts all.is tht so wrong?

in principle there's nothing wrong with that, but as you said, you took up this course. if it would be dead simple, stuff for complete morons to be able to do it, it wouldn't be worth giving a course about it, wouldn't you agree?
either you took up a course you're not capable of handling, or you've not been paying attention in class. you'll get to make calculations like this when you work as well. what are you going to do then? say "it's not my major" "I only did this because I missed a deadline"? I'm sure your boss will understand

Lol, this kid literally posted his entire assignment and expects someone to do it for him. Wow.

Not the first and certainly won't be the last.

This forum should have some kind of a hall of shame, where these types of posts get the attention they deserve.

cant u read?ACCOUNTING MAJOR...

And? You took the course so pass or fail, but on your effort. If you are not willing to put forth any effort, why should anyone else?

i dont have any background in this.this is the first and definatly the last cis course ill be taking ever.

Good for you. Now finish this one or withdraw.

i never realised this would be this tough and also i was tld they would be starting frm the very basic,which didnt happen.

Oh yeah! I can add so how hard can programming be, right?

plus i really dont think i nything is wrong with my attitude.i only just registered and this was my first post.

Other than resuesting someone to do your work for you, no there wasn't. Although, that is a pretty big no no whatever the course is.

Also..plz dont waste ur time,i asked fr help..not a favor.

Okay, we won't waste our time. But requsting someone do it for you is asking for a favor, not help. Asking for help is "Can you give some pointers on how to do this? Or point me somewhere where I can find that information for myself?" And posting the small, relevant parts of the code that are actually problematic. Do you see the difference between that and what you did?

Probably not.

commented: Well stated. +8
Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.