Phil++ 31 Posting Whiz in Training

Hey, I'm new to win32 and basically, I want to create a program that reads commands from a text file and then does the command. So, say if I wanted to write some text on an application window, i'd just have to write:

lable.caption huuhaa

I have done, something simular in console but in Win32 it just won't work... Here is the code:

#include <windows.h>
#include <iostream.h>
#include <windows.h>
#include <fstream.h>
#include <wininet.h>
using namespace std;
char buffer[1000];
string realCommand;
string startLine;
char command[100];
char param1[1];
char param2[1];
char param3[1];
char param4[100];
char param5[100];
char param6[100];
char param7[100];
char varible[100];
char number1;
char number2;
string title;
char param8[100];
/*  Declare Windows procedure  */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
/*  Make the class name into a global variable  */
char szClassName[ ] = "WindowsApp";
int WINAPI WinMain (HINSTANCE hThisInstance,
                    HINSTANCE hPrevInstance,
                    LPSTR lpszArgument,
                    int nFunsterStil)
{
    HWND hwnd;               /* This is the handle for our window */
    MSG messages;            /* Here messages to the application are saved */
    WNDCLASSEX wincl;        /* Data structure for the windowclass */
    /* The Window structure */
    wincl.hInstance = hThisInstance;
    wincl.lpszClassName = szClassName;
    wincl.lpfnWndProc = WindowProcedure;      /* This function is called by windows */
    wincl.style = CS_DBLCLKS;                 /* Catch double-clicks */
    wincl.cbSize = sizeof (WNDCLASSEX);
    /* Use default icon and mouse-pointer */
    wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
    wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
    wincl.lpszMenuName = NULL;                 /* No menu */
    wincl.cbClsExtra = 0;                      /* No extra bytes after the window class */
    wincl.cbWndExtra = 0;                      /* structure or the window instance */
    /* Use Windows's default color as the background of the window */
    wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
    /* Register the window class, and if it fails quit the program */
    if (!RegisterClassEx (&wincl))
        return 0;
    /* The class is registered, let's create the program*/
    hwnd = CreateWindowEx (
           0,                   /* Extended possibilites for variation */
           szClassName,         /* Classname */
           "sfffffffff",       /* Title Text */
           WS_OVERLAPPEDWINDOW, /* default window */
           CW_USEDEFAULT,       /* Windows decides the position */
           CW_USEDEFAULT,       /* where the window ends up on the screen */
           544,                 /* The programs width */
           375,                 /* and height in pixels */
           HWND_DESKTOP,        /* The window is a child-window to desktop */
           NULL,                /* No menu */
           hThisInstance,       /* Program Instance handler */
           NULL                 /* No Window Creation data */
           );
    /* Make the window visible on the screen */
    ShowWindow (hwnd, nFunsterStil);
    /* Run the message loop. It will run until GetMessage() returns 0 */
    while (GetMessage (&messages, NULL, 0, 0))
    {
        /* Translate virtual-key messages into character messages */
        TranslateMessage(&messages);
        /* Send message to WindowProcedure */
        DispatchMessage(&messages);
    }
    /* The program return-value is 0 - The value that PostQuitMessage() gave */
    return messages.wParam;
}

/*  This function is called by the Windows function DispatchMessage()  */
    
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
//--------------------------------------------------------------------------- OPEN
ifstream myfile ("script.txt");
myfile.getline(buffer, 100);
sscanf(buffer, "%s", command);
realCommand = command;
///////////////////////////////////////////////////////////////////////////// CLOSE
              switch(message) {
             
              if (realCommand == "lable.caption")
              {
              sscanf(buffer, "%*s %[", param1);
              case WM_PAINT:
              HDC hdc;
              PAINTSTRUCT ps;
              LPSTR szMessage = "huuhaa";
              hdc = BeginPaint(hwnd, &ps);
              TextOut(hdc, 70, 50, szMessage, strlen(szMessage));
              EndPaint(hwnd, &ps);
              break;          
              }

              case WM_CLOSE:
                       DestroyWindow(hwnd);
                       break;
               case WM_DESTROY:
                       PostQuitMessage(0);
                       break;
               default:
                       return DefWindowProc(hwnd, message, wParam, lParam);
       }
       return 0;
}

So, what it is doing is displaying the text even though the command is not written in the text file... Any help please?