hello i was reading today some stuff abt bitfield but here in this program I understand most of it but there unnamed fields inside the structure book says its stuff for allgiment or something like that
i dont rlly get what does it do
/* fields.c -- define and use fields */
#include <stdio.h>
/* opaque and show */
#define YES 1
#define NO 0
/* line styles */
#define SOLID 0
#define DOTTED 1
#define DASHED 2
/* primary colors */
#define BLUE 4
#define GREEN 2
#define RED 1
/* mixed colors */
#define BLACK 0
#define YELLOW (RED | GREEN)
#define MAGENTA (RED | BLUE)
#define CYAN (GREEN | BLUE)
#define WHITE (RED | GREEN | BLUE)
const char * colors[8] = {"black", "red", "green", "yellow",
"blue", "magenta", "cyan", "white"};
struct box_props {
unsigned int opaque : 1;
unsigned int fill_color : 3;
unsigned int : 4;
unsigned int show_border : 1;
unsigned int border_color : 3;
unsigned int border_style : 2;
unsigned int : 2;
};
void show_settings(const struct box_props * pb);
int main(void)
{
/* create and initialize box_props structure */
struct box_props box = {YES, YELLOW , YES, GREEN, DASHED};
printf("Original box settings:\n");
show_settings(&box);
box.opaque = NO;
box.fill_color = WHITE;
box.border_color = MAGENTA;
box.border_style = SOLID;
printf("\nModified box settings:\n");
show_settings(&box);
return 0;
}
void show_settings(const struct box_props * pb)
{
printf("Box is %s.\n",
pb->opaque == YES? "opaque": "transparent");
printf("The fill color is %s.\n", colors[pb->fill_color]);
printf("Border %s.\n",
pb->show_border == YES? "shown" : "not shown");
printf("The border color is %s.\n", colors[pb->border_color]);
printf ("The border style is ");
switch(pb->border_style)
{
case SOLID : printf("solid.\n"); break;
case DOTTED : printf("dotted.\n"); break;
case DASHED : printf("dashed.\n"); break;
default : printf("unknown type.\n"); break;
}
}
I understand all code here but what i dont understand what those unnamed fields are used for ....