Hi,

I'm a beginner to C++. I'm writing a linked list template but I get this error:


1>Tester.obj : error LNK2019: unresolved external symbol "public: __thiscall List<int>::~List<int>(void)" (??1?$List@H@@QAE@XZ) referenced in function _main
1>Tester.obj : error LNK2019: unresolved external symbol "public: __thiscall List<int>::List<int>(void)" (??0?$List@H@@QAE@XZ) referenced in function _main


I'm using Visual Studio C++ 2008. I have spent hours trying to solve the problem but fail. I really need your help. Thanks in advance.

The code is quite short and is attached. Thanks.

Here are all the code

/////////// main.cpp ///////////////

#include "List.h"

#include <string>
#include <iostream>
using namespace std;

int main( )
{
        List<int> myIntList;
	cout << "Inserting 1 in the list...\n";
	myIntList.insertFirst(1);	
	myIntList.printList();
	cout << endl;
	system("Pause");
    return 0;
}

////// Link.h/////

#ifndef LIST_H
#define LIST_H

template <class T>
class Node
{
public:
	Node(){}
    Node(T theData, Node<T>* theLink) : data(theData), link(theLink){}
    Node<T>* getLink( ) const { return link; }
    const T getData( ) const { return data; }
    void setData(const T& theData) { data = theData; }
    void setLink(Node<T>* pointer) { link = pointer; }
private:
    T data;
    Node<T> *link;
};
	
template <class T>
class List
{
public:
	List( );
	//Default constructor.
	//Initializes the list to an empty list.

	bool isEmpty();
	//Checks whether the list is empty.

	void insertFirst(const T& newData);
	//Inserts a new node at the beginning of the list
	//param T& - new data

	void printList();
	//Print out the list

	void insertLast(const T& newData);
	//Inserts a new node at the end of the list.
	
	int length( );
	//Returns the length of the list.

	T front( );
	//Returns the information contained in the first node.

	T back( );
	//Retruns the information contained in the last node.
	
	bool search(const T item);
	//Searches the list for a given item.
	//This is a sequential search.	

	void deleteNode(const T& deleteItem);
	//Delete a node from the list with a given info.

	void copyList(List<T>& otherList);
	//Make an identical copy of the list

	void destroyList( );
	//Deallocates the memory occupied by each node.

	void initializeList( );
	//Initializes the list to an empty state. 
	//Note that the default constructor has already initialized
	//  the list when the list object was declared.

	~List( );   
	//Destructor destroys the list and returns
	//   all the memory to the freestore when
	//   the class goes out of scope.

private:		
	Node<T> *first;
	//pointer to the first node of the list
	Node<T> *last;
	//pointer to the last node of the list
	int count;
	//stores the number of elements in the list
};

#endif

/// Link.cpp///

#include "List.h"

#include<iostream>
using namespace std;

template <class T>
List<T>::List()
{
	first = NULL; 
	last = NULL;
	count = 0;
}

template <class T>
bool List<T>::isEmpty()
{
	return (first == NULL);
}

template <class T>
void List<T>::insertFirst(const T& newData){
	first = new Node(newData, first);
	++count;
}

template <class T>
void List<T>::printList(){
	Node<T> *tempt;
	tempt = first;
	while(tempt != NULL){
		cout << tempt->getData() << " ";
		tempt = tempt->getLink();
	}
}

template <class T>
void List<T>::insertLast(const T& newData)
{
	Node<T> *newNode;				//pointer to create the new node	
	newNode = new Node;			//create the new node	

	newNode->setData(newData);	//store new data in the node	
	newNode->setLink(NULL);		//insert new node at the end pointing to NULL	

	if (first == NULL)			//if the list is empty, newNode is
								//  both the first and last node
	{
		first = newNode;
		last = newNode;
		++count;
	}
	else						//the list is not empty, insert
								//  newNode after the last node
	{
		last->setLink(newNode); //insert newNode after last
		last = newNode;			//make last point to the actual last node
		++count;
	}
}

template <class T>
int List<T>::length( )
{
	return count;
}

template <class T>
T List<T>::front( )
{
	return first->getData(); //return the info of the
							 //  first node
}

template <class T>
T List<T>::back( )
{
	return last->getData(); //return the info of the
							//  last node
}

template <class T>
bool List<T>::search(const T itemToSearch)
{
	Node<T> *current;		//pointer to traverse the list
	bool found;
	current = first;	//set current to point to the 
						//  first node in the list
	found = false; 

	while(current != NULL && !found)			//search the list
		if (current->getData() == itemToSearch)	//the item is found
			found = true;
		else									//otherwise
			current = current->getLink();		//  make current point
												//  to the next node
	return found;
}

template <class T>
void List<T>::deleteNode(const T& deleteItem)
{
	Node<T> *current;				//pointer to traverse the list
	Node<T> *trailCurrent;			//pointer just before current
	bool found;

	if(first == NULL)			//CASE 1; list is empty
		cerr << "Cannot delete from an empty list.\n";
	else
	{							//CASE 2: delete first node 
		if(first->getData() == deleteItem) 
		{
			current = first;
			first = first->getLink();
			--count;
			if(first == NULL)   //list has only one node
				last = NULL;
			delete current;
		}
		else  //search the list for the node with the given info
		{
			found = false;
			trailCurrent = first;		//set trailCurrent to point to
										//  the first node
			current = first->getLink(); //set current to point to the 
    									//  second node
	
			while(current != NULL && !found)
			{
  				if(current->getData() != deleteItem) 
				{
					trailCurrent = current;
					current = current->getLink();
				}
				else
					found = true;
			} // end while

			if(found) //CASE 3; if found, delete the node
			{
				trailCurrent->setLink(current->getLink());
				--count;

				if(last == current)			//node to be deleted was 
											//  the last node
					last = trailCurrent;	//update the value of last

				delete current;				//delete the node from the list
			}
			else
				cout << "Item to be deleted is not in the list." << endl;
		} 
	} 
} 

template <class T>
void List<T>::copyList(List<T>& otherList)
{
   Node<T> *newNode;		//pointer to create a node
   Node<T> *current;		//pointer to traverse the list

   if(first != NULL)	//if the list is non-empty, make it empty
	  destroyList();

   if(otherList.first == NULL) //otherList is empty
   {
		first = NULL;
		last = NULL;
 		count = 0;
   }
   else
   {
		current = otherList.first;  //current points to the 
									//list to be copied
		count = otherList.count;

		//copy the first node
		first = new Node;			 //create the node

		first->setData(current->getData()); //copy the info
		first->setLink(NULL);  				//set the link field of 
											//  the node to NULL
		last = first;    					//make last point to the 
            								//  first node
		current = current->getLink();		//make current point to  
           									//  the next node

		//copy the remaining list
		while(current != NULL)
		{
			newNode = new Node;		//create a node

			newNode->setData(current->getData()); //copy the info
			newNode->setLink(NULL);   	//set the link of 
											//  newNode to NULL
			last->setLink(newNode); 		//attach newNode after last
			last = newNode;   				//make last point to
											//  the actual last node
			current = current->getLink();	//make current point to
       										//  the next node
		}
	}
}

template <class T>
void List<T>::destroyList( )
{
	Node<T> *temp;						//pointer to deallocate the 
									//  memory occupied by the node
	while(first != NULL)			//while there are nodes in the list
	{
		temp = first;				//set temp to the current node
		first = first->getLink();	//advance first to the next node
		delete temp;				//deallocate the memory occupied by temp
	}

	last = NULL;	//iniitialize last to NULL
					//  (first has already been set to NULL
					//		by the while loop)
	count = 0;
}

template <class T>
void List<T>::initializeList( )
{ 
	destroyList( );		//if the list has any nodes,
						//   delete them
}

template <class T>
List<T>::~List( )
{
	destroyList();
}

Maybe I'm missing something, but do you actually create myIntList (instantiate your List object) before you attempt to use it in main()?

oh, I missed that line when I posted the code but it was actually there.
I edited my post to correct it.

Part of it is your header is link.h and you include "list.h" (which even though it's in quotes, it ends up finding some older header called list.h in the search path). There's some stuff with your node class too.

OK, so this is interesting. I have deleted most of the code but I still get the same error:

Tester.obj : error LNK2019: unresolved external symbol "public: __thiscall List<int>::List<int>(void)" (??0?$List@H@@QAE@XZ) referenced in function _main

//// Tester.cpp /////

#include "List.h"

#include <string>
#include <iostream>
using namespace std;

int main( )
{
	
	List<int> myIntList;

	system("Pause");
    return 0;
}

//// List.h /////

#ifndef LIST_H
#define LIST_H


template <class T>
class List
{
public:
	List();
};

#endif

/// List.cpp ////

#include "List.h"

#include<iostream>
using namespace std;

template <class T>
List<T>::List()
{
}

I'd change them all to link rather than risking collision with that other header file (which is probably the non-standard STL list header)

thank you very much. Btw, I have solved the problem. I was silly not including the line in my Tester.cpp file

#include "List.cpp"

I was just playing around with that (well, putting your link.cpp into your link.h to see if it was the compiler being finicky about templates). Anyway glad it worked for ya.

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