I have to finish the code but I am having several errors with this and I can't figure it out can somebody give me some insight on what I can do to fix this and also explain what am I doing wrong.
Here are the errors I am getting
Error 1 error C2065: 'amno' : undeclared identifier \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 22
Error 2 error C2065: 'safetyOn' : undeclared identifier \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 25
Error 3 error C2065: 'maxAmmo' : undeclared identifier \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 26
Error 4 error C2143: syntax error : missing ';' before '.' \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 43
Error 5 error C2143: syntax error : missing ';' before '.' \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 43
Error 6 error C2143: syntax error : missing ';' before '.' \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 44
Error 7 error C2143: syntax error : missing ';' before '.' \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 44
Error 8 error C2065: 'pP1' : undeclared identifier \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 45
Error 9 error C2228: left of '.setRateOfFire' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 45
Error 10 error C2228: left of '.maxAmmo' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 46
Error 11 error C2228: left of '.setDestructivePower' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 47
Error 12 error C2228: left of '.load' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 48
Error 13 error C2228: left of '.showDestructivePower' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 49
Error 14 error C2228: left of '.ammoRemaining' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 50
Error 15 error C2228: left of '.showRateOfFire' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 51
Error 16 error C2228: left of '.ammoRemaining' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 54
Error 17 error C2228: left of '.load' must have class/struct/union \\ilabss\home$\D03279277\Documents\Visual Studio 2005\Projects\Lab5Ex1\Lab5Ex1\Lab5Ex1.cpp 55
#include <string>
#include <iostream>
#include <iomanip>
using namespace std;
class plasmaPistol
{
private:
int ammo;
int rateOfFire;
int destructivePower;
public:
void pressTrigger(void);
void load(int nmbrOfBolts);
void setDestructivePower(int powerSetting);
int showDestructivePower(void);
void setRateOfFire(int boltsPerTriggerPress);
int showRateOfFire(void);
int ammoRemaining(void);
plasmaPistol()
{
amno = 30;
rateOfFire = 5;
destructivePower = 5;
safetyOn = false;
maxAmmo =30;
}
plasmaPistol(int dp, int ma)
{
rateOfFire = 5;
destructivePower = dp;
safetyOn = false;
maxAmmo = ma;
}
};
int main()
{
char answer = ' ';
do
{
plasmaPistol.pP1();
plasmaPistol.pP2(5, 30);
pP1.setRateOfFire(5);
pP1.maxAmmo = 100;
pP1.setDestructivePower(5);
pP1.load(30);
cout << "Destructive Power: " << pP1.showDestructivePower() << endl;
cout << "Number of bolts left: " << pP1.ammoRemaining << endl;
cout << "Rate of fire: " << pP1.showRateOfFire << endl;
cout << endl;
cout << endl;
cout << "Number of bolts left: " << pP1.ammoRemaining << endl << endl;
pP1.load(30);
cout << "Would You Like to Shoot Again?? (y/n)\n";
cin >> answer;
}
while (answer != 'n' || answer != 'N');
return 0;
}
void plasmaPistol::pressTrigger(void)
//fires the plasma pistol and decreases the ammo count
//based on the rateOfFire property. The pistol should
//not fire if the safetyOn property is true.
{
if(!safetyOn && ammo >= rateOfFire)
{
ammo -= rateOfFire;
}
}
void plasmaPistol::load(int nmbrOfBolts)
//adds ammo bolts to the plasma pistol. The amount of
//ammo bolts in the plasma pistol can not exceed the maxAmmo property
{
if(ammo+nmbrOfBolts > maxAmmo)
{
ammo += nmbrOfBolts;
}
}
void plasmaPistol::setDestructivePower(int powerSetting)
//changes the destructive power of the plasma pistol
{
int destructivePower = powerSetting;
if(powerSetting > 10)
{
destructivePower = 10;
}
else
{
if(powerSetting < 1)
{
destructivePower = 1;
}
}
}
int plasmaPistol::showDestructivePower(void)
//returns the value of the destructivePower property.
{
return destructivePower;
}
void plasmaPistol::setRateOfFire(int boltsPerTriggerPress)
//changes the number of plasma bolts fired by the plasma
//pistol. Ensures that the max and minimum values are not exceeded.
{
rateOfFire = boltsPerTriggerPress;
if(boltsPerTriggerPress > 10)
{
boltsPerTriggerPress = 10;
}
else
{
if(boltsPerTriggerPress < 1)
{
boltsPerTriggerPress = 1;
}
}
}
int plasmaPistol::showRateOfFire(void)
//returns the value of the rateOfFire property
{
return rateOfFire;
}
int plasmaPistol::ammoRemaining(void)
//returns the amount of ammo remaining in the pistol
{
return ammo;
}