background_image_filename = "sushiplate.jpg"
sprite_image_filename = 'fugu.png'
import pygame
from pygame.locals import *
from sys import exit
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename)
# The x coordinate of our sprite
x = 0.
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
screen.blit(background, (0, 0))
screen.blit(sprite, (x, 100))
x += 10.
# If the image goes off the end of the screen, move it back
if x > 640.:
x -= 640.
pygame.display.update()
In the above code I'M trying to understand the two blit lines. I was unable to simply click go to definition. When I searched the pygame documentation I found blit belonging to the Surface module. But I'M trying to understand how it's using the parameters (x, 100). I couldn't find an example or a list of how it works in the pygame documentation. Thanks.