background_image_filename = 'sushiplate.jpg'
sprite_image_filename = 'fugu.png'
# imports
import pygame
from pygame.locals import *
from sys import exit
from gameobjects import Vectory2
pygame.init()
screen = pygame.display.set_mode((640, 480), 0, 32)
background = pygame.image.load(background_image_filename).convert()
sprite = pygame.image.load(sprite_image_filename).convert_alpha()
clock = pygame.time.Clock()
position = Vectory2(100.0, 100.0)
speed = 250.
heading = Vectory2
while True:
for event in pygame.event.get():
if event.type == QUIT:
exit()
if event.type == MOUSEBUTTONDOWN:
destinatoin = Vectory2(*event.pos) - Vectory2(*sprite.get_size()) / 2
heading = Vectory2.from_points(position, destinatoin)
heading.normalize()
screen.blit(background, (0, 0))
screen.blit(sprite, position)
time_passed = clock.tick()
time_passed_seconds = time_passed / 1000.0
distance_moved = time_passed_seconds = speed
position += heading * distance_moved
pygame.display.update()
In the code above I'M getting this error but don't know what's wrong. I've typed it just how it shows it in my book.
TypeError: invalid destination position for blit
File "/home/developer/Projects/Beginning Game Development/Chapter 4/ch5-last.py", line 34, in <module>
screen.blit(sprite, position)