I posted a while back ago on making directx work in classes. I'm having more issues now. On line 125 (system.cpp), when in debugging, it tells me that it has an access violation. I googled the issue, and someone had said something about initializing the pointer, but that is taken care of in d3d->CreateDevice. If anyone could help me out here, that would be great. Here's my code:
SYSTEM.CPP
#include "system.h"
//////////////////////////////////////////////////
// Class: System
// Private
//////////////////////////////////////////////////
void System::initD3D (void) {
this->d3d = Direct3DCreate9(D3D_SDK_VERSION);
ZeroMemory(&(this->d3dpp), sizeof(d3dpp));
this->d3dpp.Windowed = WINDOWED;
this->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
this->d3dpp.hDeviceWindow = this->window;
this->d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
this->d3dpp.BackBufferWidth = SCREEN_WIDTH;
this->d3dpp.BackBufferHeight = SCREEN_HEIGHT;
this->d3dpp.EnableAutoDepthStencil = TRUE;
this->d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
this->d3d->CreateDevice(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
this->window,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&(this->d3dpp),
&(this->d3ddev));
d3ddev->SetRenderState(D3DRS_LIGHTING, FALSE);
d3ddev->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3ddev->SetRenderState(D3DRS_ZENABLE, TRUE);
};
void System::cleanD3D (void) {
this->d3d->Release();
this->d3ddev->Release();
};
void System::setUpHWND (
HINSTANCE hInstance,
LPSTR lpCmdLine,
int nCmdShow) {
this->hInstance = hInstance;
this->lpCmdLine = lpCmdLine;
this->nCmdShow = nCmdShow;
ZeroMemory(&(this->windowClass), sizeof(WNDCLASSEX));
this->windowClass.cbSize = sizeof(WNDCLASSEX);
this->windowClass.style = CS_HREDRAW | CS_VREDRAW;
this->windowClass.lpfnWndProc = System::StaticWindowProc;
this->windowClass.hInstance = this->hInstance;
this->windowClass.hCursor = LoadCursor(NULL, IDC_ARROW);
this->windowClass.lpszClassName = "WindowClass";
RegisterClassEx(&(this->windowClass));
this->window = CreateWindowEx(NULL, "WindowClass", "The Direct3D Program",
WS_OVERLAPPEDWINDOW, SCREEN_X, SCREEN_Y, SCREEN_WIDTH, SCREEN_HEIGHT,
NULL, NULL, this->hInstance, NULL);
};
LRESULT CALLBACK System::StaticWindowProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
System *SystemPtr = (System*)GetWindowLong(hWnd, GWLP_USERDATA);
if(SystemPtr)
{
return SystemPtr->WindowProc(hWnd, message, wParam, lParam);
}
else
{
return DefWindowProc(hWnd, message, wParam, lParam);
}
};
LRESULT System::WindowProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
switch(message)
{
case WM_DESTROY:
{
PostQuitMessage(0);
return 0;
} break;
}
return DefWindowProc(hWnd, message, wParam, lParam);
};
//////////////////////////////////////////////////
// Class: System
// Public
//////////////////////////////////////////////////
/*
System::System (void) {
this->setUpHWND(HINSTANCE hInstance, LPSTR lpCmdLine, int nCmdShow);
};
*/
System::System (void) {
};
System::System (
HINSTANCE hInstance,
LPSTR lpCmdLine,
int nCmdShow) {
this->setUpHWND(hInstance, lpCmdLine, nCmdShow);
ShowWindow(this->window, this->nCmdShow);
this->initD3D();
};
System::System (const System &) {
};
System::~System (void) {
this->cleanD3D();
};
void System::renderFrame (void) {
// Update the camera here
// Update objects
// Clear objects
// FOR SOME REASON THERE IS AN ERROR HERE
this->d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 255, 0), 1.0f, 0);
this->d3ddev->Clear(0, NULL, D3DCLEAR_ZBUFFER, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
this->d3ddev->BeginScene();
// Draw objects
// Finish up
this->d3ddev->EndScene();
this->d3ddev->Present(NULL, NULL, NULL, NULL);
};
main.cpp
#include "system.h"
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow) {
System MainSys;
MainSys = System(hInstance, lpCmdLine, nCmdShow);
// Enter the main loop
MSG msg;
while (TRUE)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
break;
MainSys.renderFrame();
}
// Clean up DirectX and the COM
//delete MainSys;
return msg.wParam;
};
If you need system.h, let me know