Hey guys, I'm working on my game project for college, I have the code started, just enough to put the sprite on the screen and have a scrolling background. It is telling me there are no errors but when i go to run the game it terminates immediately, it's got me confuzzeled, here's the code:
import pygame
pygame.init()
screen = pygame.display.set_mode((640,480))
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("gameProject/friendlyShip.gif")
self.image = self.image.convert()
self.rect = self.image.get_rect()
def update(self):
mousex, mousey = pygame.mouse.get_pos()
self.rect.center = (200,mousey)
class Space(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("gameProject/background.gif")
self.rect = self.image.get_rect()
self.dy = 5
self.reset()
def update(self):
self.rect.bottom +=self.dy
if self.rect.bottom >= 1440:
self.reset
def reset(self):
self.rect.top = -960
def main():
pygame.display.set_caption("Space wars")
background = pygame.Surface(screen.get_size())
background.fill((0,0,0))
screen.blit(background, (0,0))
player = Player()
space= Space()
friendSprites = pygame.sprite.Group(space, player)
clock = pygame.time.Clock()
keepGoing = True
while keepGoing:
clock.tick(30)
pygame.mouse.set_visible(False)
for event in pygame.event.get():
if event.type == pygame.QUIT:
keepGoing = False
friendSprites.update()
friendSprites.draw(screen)
pygame.display.flip()
Any ideas??