guys i think there is a mistake in my code but i dont know where. Can anybody tell me ??
here's my code.
#include "DarkGDK.h"
#include "Inventor.h"
void DarkGDK ( void )
{
dbSyncOn ( );
dbSyncRate ( 60 );
dbMaximizeWindow ();
float fCameraAngleX = 0.0;
float fCameraAngleY = 0.0;
int ground;
SetCurrentDirectory ( "media" );
dbLoadObject ( "universe.dbo", 2 );
dbSetObjectLight ( 2, 0 );
dbLoadObject ( "skybox2.x", 3 );
dbSetObjectLight ( 3, 0 );
dbSetObjectTexture ( 3, 3, 2 );
dbScaleObject ( 3, 5000, 5000, 5000 );
dbLoadObject ( "Colonel-X.X", 1 );
dbSetObjectSpeed ( 1, 100 );
dbMoveObject ( 1, -130 );
dbMoveObjectRight ( 1, 200 );
dbSetObjectCollisionOn ( 1 );
dbSetObjectCollisionOn ( 2 );
dbSetGlobalCollisionOn ();
while ( LoopGDK ( ) )
{
if ( dbUpKey() && dbShiftKey () ){
dbLoopObject ( 1, 300, 318 );
dbMoveObject ( 1, -5.0 );
}else if ( dbUpKey () ){
dbLoopObject ( 1, 235, 259 );
dbMoveObject ( 1, -3.5 );
}else if ( dbDownKey () ){
dbLoopObject ( 1, 259, 235 );
dbMoveObject ( 1, 3.5 );
}else if ( dbRightKey () ){
dbLoopObject ( 1, 280, 299 );
dbMoveObjectLeft ( 1, 3.5 );
}else if ( dbLeftKey () ){
dbLoopObject ( 1, 260, 279 );
dbMoveObjectRight ( 1, 3.5 );
}else if ( dbSpaceKey () ){
dbLoopObject ( 1, 190, 209 );
dbMoveObjectUp ( 1, 3.5 );
dbMoveObject ( 1, -3.5 );
}else{
dbLoopObject ( 1, 210, 234 );
}
while ( (ground = dbObjectCollision ( 1, 2 )) != 1 )
{
dbMoveObjectDown ( 1, 3.5 );
}
fCameraAngleX = dbWrapValue ( fCameraAngleX + dbMouseMoveY ( ) * 0.4f );
fCameraAngleY = dbWrapValue ( fCameraAngleY + dbMouseMoveX ( ) * 0.4f );
dbXRotateCamera ( fCameraAngleX );
dbYRotateCamera ( fCameraAngleY );
//dbRotateObject ( 1, 0, fCameraAngleY, 0 );
dbPositionMouse ( dbScreenWidth () / 2, dbScreenHeight () / 2 );
dbHideMouse ();
dbPositionCamera ( dbObjectPositionX ( 1 ), dbObjectPositionY ( 1 ) + 50, dbObjectPositionZ ( 1 ) + 50 );
dbSync ( );
}
return;
}
i'm not an expert programmer so if you see any mistakes please tell me.8-)
This is in dark gdk code and you will have to copy colonel - x, universe, and skybox2 to your folder.
i made a media folder to make this task easier. :-)